Scopes tell you what the signal is doing ... past that, you just need to learn how to read them, and what to expect from certain types of scenes.
Those out-door scenes you've posted here, with clouds ... those will have values approaching or even exceeding the top 100 line of the standard-range media for RGB Parade, Waveform, or the Histogram.
An indoor-scene that doesn't have any light-sources in it, say a typical evening living room? May not have anything that really should be above 80. Or may ...
An outdoor evening scene by twilight, with no light-sources showing ... may have nothing above 65 on the scale.
On the bottom side, an outdoor desert-scene of sand dunes & scrub red dirt, blue sky & a few clouds, may have nothing below 10 to 15. I've seen scenes that were fine of such things with nothing below 20.
That twilight-scene may have a lot of the scene below 20, with some totally "crushed" black areas ... and be perfectly "natural" like that.
Look up skin tone types especially for articles by colorists ... there's a range of "appropriate" skin-tones, but even then, if the scene is lit by an old-style fluorescent bulb and you want the "feel" of that, it's going to have green/yellow tinge with maybe also a "spike" of magenta to really push it home.
Saturation MUST be within the outer boundaries, and then ... varied according to the scene content. Some scenes have little saturation, some have a lot more. Some need less than they have, some need more than is "natural" on the media. And sometimes, part of the hue spectrum need less or more saturation that was 'natural'.
So ... it all depends, once you get past neutralization. That first step, is to get everything as far as possible within 2-98, and saturation controlled, with "natural" looking color balance, to see what you've got. To match other clips quickly. Then you modify for correct visual "feel".
Neutralization is heavily dependent on what the scopes say ... feel is built consulting the scopes while watching the media.
It takes learning & practicing, and watching what others do, and what yours looks like, and what others think of your output. Same as learning to waltz ... easy enough for the basic step of course. But to get from the basic ability to move across the floor to being a ballroom-capable waltz dancer ... takes time, work, practice, and continual criticism from others.
Neil