How To: Automatically lower instances of loud noises?
I edit FPS video game gameplay which has a lot of volatile sound levels (low db footsteps and interactions mixed with high db gunfire and explosions). I end up manually lowering all the loud parts slightly so it's not as volatile, but this is a very tedious process. I was wondering what the best way is (if at all) to automatically lower these peaks so I don't have to manually do this every time.
