Lumetri Color Glitching Bug
Is anyone else able to replicate this issue? Does it happen on a Mac, or with non Nvidia graphics cards?
Running Lumetri Color with any value of "Whites" or "Blacks" other than the default 0 in the Basic Correction section causes garbled garbage white lines on the far right of the screen. I'm having this happen with footage that's 4676 x 2338, but I'm pretty sure that's not the only resolution affected.
Steps to reproduce this bug:
- Create a sequence in Premiere that has these Sequence Settings: 4676 x 2338, Square Pixels (1.0), No Fields (Progressive Scan)
- Create an adjustment layer that matches the sequence size and place it on the timeline
- Add Lumetri Color and change "Whites" or "Blacks" in the Basic Correction section to anything that's not 0
- Place any piece of footage underneath, and make sure that it's big enough to fill up the entire frame (the bug will happen on native 4676 x 2338 footage, as well as anything you scale up to fill the frame)
- Notice the glitching white pixels on the right-hand side of the screen
This glitching shows up in the final product, if you encode at the same frame size (4676 x 2338), so you can see the bug in action here:
I'm running
- Windows 10
- GTX 1080 with up to date drivers (also affects older driver version 388.13)
