Question
Media takes long to show and noticed these errors
Hello,
When opening a project it will open very fast, but it can take up 2 min before the media is visable and I can scrub on the timeline.
I used ctrl+f12 in Premiere to check the log and noticed a lot of errors regarding "Potentially Hung Thread"
<12552 (ML::PlayModuleThreadQueue)> <hang> <5> Potentially Hung Thread
<15996 (Display Thread)> <hang> <5> Potentially Hung Thread
Does somebody have an idea what this could be?
<14772> <MOTION-GRAPHICS-TEMPLATE: > <5> Renderer is AELIB. aegraphic filename: Social Video Vierkant
<12552 (ML::PlayModuleThreadQueue)> <hang> <5> Potentially Hung Thread
{
secondsLate: "10.0600004196"
}
Callstack:
[
ZwWaitForMultipleObjects ( @ 0) (ntdll.dll+0x000000000009DA94)
WaitForMultipleObjectsEx ( @ 0) (KERNELBASE.dll+0x000000000004CBC0)
boost::this_thread::interruptible_wait ( @ 0) (boost_threads.dll+0x0000000000006CBB)
GF::GetCUDAErrorString ( @ 0) (GPUFoundation.dll+0x000000000004509C)
GF::Device::AcquireExclusiveAccess ( @ 0) (GPUFoundation.dll+0x0000000000046D54)
xRendererEntry ( @ 0) (PlayerMediaCore.prm+0x0000000000033633)
xRendererEntry ( @ 0) (PlayerMediaCore.prm+0x000000000003B262)
xRendererEntry ( @ 0) (PlayerMediaCore.prm+0x000000000003E08D)
xPlayEntry ( @ 0) (PlayerMediaCore.prm+0x000000000003E576)
ML::PlayerHost::Shutdown ( @ 0) (PlayerHost.dll+0x0000000000010153)
ML::PlayerHost::Shutdown ( @ 0) (PlayerHost.dll+0x000000000001025B)
ML::PlayerHost::CreatePlayerObject ( @ 0) (PlayerHost.dll+0x0000000000053E03)
ML::PlayerHost::CreatePlayerObject ( @ 0) (PlayerHost.dll+0x000000000004E18C)
ML::PlayerHost::CreatePlayerObject ( @ 0) (PlayerHost.dll+0x000000000004E037)
ML::PlayerHost::CreatePlayerObject ( @ 0) (PlayerHost.dll+0x0000000000030184)
ML::CreateCompositeOverlayRenderer ( @ 0) (PlayerHost.dll+0x00000000000078E7)
]
<15996 (Display Thread)> <hang> <5> Potentially Hung Thread
{
secondsLate: "3.85400009155"
}
Callstack:
[
ZwWaitForMultipleObjects ( @ 0) (ntdll.dll+0x000000000009DA94)
WaitForMultipleObjectsEx ( @ 0) (KERNELBASE.dll+0x000000000004CBC0)
boost::this_thread::interruptible_wait ( @ 0) (boost_threads.dll+0x0000000000006CBB)
GF::GetCUDAErrorString ( @ 0) (GPUFoundation.dll+0x000000000004509C)
GF::Device::AcquireExclusiveAccess ( @ 0) (GPUFoundation.dll+0x0000000000046D54)
xRendererEntry ( @ 0) (PlayerMediaCore.prm+0x000000000002EE2C)
xRendererEntry ( @ 0) (PlayerMediaCore.prm+0x000000000002E7FE)
dvacore::threads::CreateAsyncThreadedExecutor ( @ 0) (dvacore.dll+0x00000000001B7E6B)
dvacore::threads::GetWindowsThreadName ( @ 0) (dvacore.dll+0x00000000001B3D9C)
dvacore::threads::GetWindowsThreadName ( @ 0) (dvacore.dll+0x00000000001B4314)
boost::detail::win32::handle_manager::swap ( @ 0) (boost_threads.dll+0x000000000000875A)
configthreadlocale ( @ 0) (ucrtbase.dll+0x0000000000021BB2)
BaseThreadInitThunk ( @ 0) (KERNEL32.DLL+0x0000000000017034)
RtlUserThreadStart ( @ 0) (ntdll.dll+0x0000000000052651)
]
<15996 (Display Thread)> <hang> <5> Potentially Hung Thread
{
secondsLate: "7.89799976349"
}
Callstack:
[
ZwWaitForMultipleObjects ( @ 0) (ntdll.dll+0x000000000009DA94)
WaitForMultipleObjectsEx ( @ 0) (KERNELBASE.dll+0x000000000004CBC0)
boost::this_thread::interruptible_wait ( @ 0) (boost_threads.dll+0x0000000000006CBB)
GF::GetCUDAErrorString ( @ 0) (GPUFoundation.dll+0x000000000004509C)
GF::Device::AcquireExclusiveAccess ( @ 0) (GPUFoundation.dll+0x0000000000046D54)
xRendererEntry ( @ 0) (PlayerMediaCore.prm+0x000000000002EE2C)
xRendererEntry ( @ 0) (PlayerMediaCore.prm+0x000000000002E7FE)
dvacore::threads::CreateAsyncThreadedExecutor ( @ 0) (dvacore.dll+0x00000000001B7E6B)
dvacore::threads::GetWindowsThreadName ( @ 0) (dvacore.dll+0x00000000001B3D9C)
dvacore::threads::GetWindowsThreadName ( @ 0) (dvacore.dll+0x00000000001B4314)
boost::detail::win32::handle_manager::swap ( @ 0) (boost_threads.dll+0x000000000000875A)
configthreadlocale ( @ 0) (ucrtbase.dll+0x0000000000021BB2)
BaseThreadInitThunk ( @ 0) (KERNEL32.DLL+0x0000000000017034)
RtlUserThreadStart ( @ 0) (ntdll.dll+0x0000000000052651)
]
<12552 (ML::PlayModuleThreadQueue)> <hang> <5> Potentially Hung Thread
{
secondsLate: "18.1520004272"
}
Callstack:
[
ZwWaitForMultipleObjects ( @ 0) (ntdll.dll+0x000000000009DA94)
WaitForMultipleObjectsEx ( @ 0) (KERNELBASE.dll+0x000000000004CBC0)
boost::this_thread::interruptible_wait ( @ 0) (boost_threads.dll+0x0000000000006CBB)
GF::GetCUDAErrorString ( @ 0) (GPUFoundation.dll+0x000000000004509C)
GF::Device::AcquireExclusiveAccess ( @ 0) (GPUFoundation.dll+0x0000000000046D54)
xRendererEntry ( @ 0) (PlayerMediaCore.prm+0x0000000000033633)
xRendererEntry ( @ 0) (PlayerMediaCore.prm+0x000000000003B262)
xRendererEntry ( @ 0) (PlayerMediaCore.prm+0x000000000003E08D)
xPlayEntry ( @ 0) (PlayerMediaCore.prm+0x000000000003E576)
ML::PlayerHost::Shutdown ( @ 0) (PlayerHost.dll+0x0000000000010153)
ML::PlayerHost::Shutdown ( @ 0) (PlayerHost.dll+0x000000000001025B)
ML::PlayerHost::CreatePlayerObject ( @ 0) (PlayerHost.dll+0x0000000000053E03)
ML::PlayerHost::CreatePlayerObject ( @ 0) (PlayerHost.dll+0x000000000004E18C)
ML::PlayerHost::CreatePlayerObject ( @ 0) (PlayerHost.dll+0x000000000004E037)
ML::PlayerHost::CreatePlayerObject ( @ 0) (PlayerHost.dll+0x0000000000030184)
ML::CreateCompositeOverlayRenderer ( @ 0) (PlayerHost.dll+0x00000000000078E7)
]
<15996 (Display Thread)> <hang> <5> Potentially Hung Thread
{
secondsLate: "15.9960002899"
}
Callstack:
[
ZwWaitForMultipleObjects ( @ 0) (ntdll.dll+0x000000000009DA94)
WaitForMultipleObjectsEx ( @ 0) (KERNELBASE.dll+0x000000000004CBC0)
boost::this_thread::interruptible_wait ( @ 0) (boost_threads.dll+0x0000000000006CBB)
GF::GetCUDAErrorString ( @ 0) (GPUFoundation.dll+0x000000000004509C)
GF::Device::AcquireExclusiveAccess ( @ 0) (GPUFoundation.dll+0x0000000000046D54)
xRendererEntry ( @ 0) (PlayerMediaCore.prm+0x000000000002EE2C)
xRendererEntry ( @ 0) (PlayerMediaCore.prm+0x000000000002E7FE)
dvacore::threads::CreateAsyncThreadedExecutor ( @ 0) (dvacore.dll+0x00000000001B7E6B)
dvacore::threads::GetWindowsThreadName ( @ 0) (dvacore.dll+0x00000000001B3D9C)
dvacore::threads::GetWindowsThreadName ( @ 0) (dvacore.dll+0x00000000001B4314)
boost::detail::win32::handle_manager::swap ( @ 0) (boost_threads.dll+0x000000000000875A)
configthreadlocale ( @ 0) (ucrtbase.dll+0x0000000000021BB2)
BaseThreadInitThunk ( @ 0) (KERNEL32.DLL+0x0000000000017034)
RtlUserThreadStart ( @ 0) (ntdll.dll+0x0000000000052651)
]
<12552 (ML::PlayModuleThreadQueue)> <hang> <5> Potentially Hung Thread
{
secondsLate: "34.361000061"
}
Callstack:
[
ZwWaitForMultipleObjects ( @ 0) (ntdll.dll+0x000000000009DA94)
WaitForMultipleObjectsEx ( @ 0) (KERNELBASE.dll+0x000000000004CBC0)
boost::this_thread::interruptible_wait ( @ 0) (boost_threads.dll+0x0000000000006CBB)
GF::GetCUDAErrorString ( @ 0) (GPUFoundation.dll+0x000000000004509C)
GF::Device::AcquireExclusiveAccess ( @ 0) (GPUFoundation.dll+0x0000000000046D54)
xRendererEntry ( @ 0) (PlayerMediaCore.prm+0x0000000000033633)
xRendererEntry ( @ 0) (PlayerMediaCore.prm+0x000000000003B262)
xRendererEntry ( @ 0) (PlayerMediaCore.prm+0x000000000003E08D)
xPlayEntry ( @ 0) (PlayerMediaCore.prm+0x000000000003E576)
ML::PlayerHost::Shutdown ( @ 0) (PlayerHost.dll+0x0000000000010153)
ML::PlayerHost::Shutdown ( @ 0) (PlayerHost.dll+0x000000000001025B)
ML::PlayerHost::CreatePlayerObject ( @ 0) (PlayerHost.dll+0x0000000000053E03)
ML::PlayerHost::CreatePlayerObject ( @ 0) (PlayerHost.dll+0x000000000004E18C)
ML::PlayerHost::CreatePlayerObject ( @ 0) (PlayerHost.dll+0x000000000004E037)
ML::PlayerHost::CreatePlayerObject ( @ 0) (PlayerHost.dll+0x0000000000030184)
ML::CreateCompositeOverlayRenderer ( @ 0) (PlayerHost.dll+0x00000000000078E7)
]
<15996 (Display Thread)> <hang> <5> Potentially Hung Thread
{
secondsLate: "32.2080001831"
}
Callstack:
[
ZwWaitForMultipleObjects ( @ 0) (ntdll.dll+0x000000000009DA94)
WaitForMultipleObjectsEx ( @ 0) (KERNELBASE.dll+0x000000000004CBC0)
boost::this_thread::interruptible_wait ( @ 0) (boost_threads.dll+0x0000000000006CBB)
GF::GetCUDAErrorString ( @ 0) (GPUFoundation.dll+0x000000000004509C)
GF::Device::AcquireExclusiveAccess ( @ 0) (GPUFoundation.dll+0x0000000000046D54)
xRendererEntry ( @ 0) (PlayerMediaCore.prm+0x000000000002EE2C)
xRendererEntry ( @ 0) (PlayerMediaCore.prm+0x000000000002E7FE)
dvacore::threads::CreateAsyncThreadedExecutor ( @ 0) (dvacore.dll+0x00000000001B7E6B)
dvacore::threads::GetWindowsThreadName ( @ 0) (dvacore.dll+0x00000000001B3D9C)
dvacore::threads::GetWindowsThreadName ( @ 0) (dvacore.dll+0x00000000001B4314)
boost::detail::win32::handle_manager::swap ( @ 0) (boost_threads.dll+0x000000000000875A)
configthreadlocale ( @ 0) (ucrtbase.dll+0x0000000000021BB2)
BaseThreadInitThunk ( @ 0) (KERNEL32.DLL+0x0000000000017034)
RtlUserThreadStart ( @ 0) (ntdll.dll+0x0000000000052651)
]
<8460> <MCCallback> <5> wrn_printf: Table A1:Col2 violation. SPS with seq_parameter_set_id = 0 specifies frame size in MBs 8160 that exceeds level limit 3600 for level_idc = 31
<8460> <MCCallback> <5> wrn_printf: Table A1:Col3 violation. SPS with seq_parameter_set_id = 0 specifies DPB size in MBs 32640 that exceeds level limit 18000 for level_idc = 31
<8460> <MCCallback> <5> wrn_printf: Table A1:Col1 violation. SPS with seq_parameter_set_id = 0 specifies MBs processing rate 204000 that exceeds level limit 108000 for level_idc = 31
<8460> <Win.FileUtils> <5> Throw file exception with last error: 32 path: C:\Users\wiljan.hobbelink\AppData\Roaming\Adobe\Cache\Peak Files\2022-08-02\AT5 Nieuws Bug.wav 48000.pek
<8460> <Win.FileUtils> <5> Throw file exception with last error: 32 path: C:\Users\wiljan.hobbelink\AppData\Roaming\Adobe\Cache\Peak Files\2022-08-02\AT5 Nieuws Bug.wav 48000.pek
<3348> <GPUFoundation> <5> Done loading modules, sec: 72.8533, device: CUDA(0)
<3348> <GPUFoundation> <5> Done loading modules, sec: 2.2091, device: OpenCL(1)
