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Participant
August 16, 2017
Question

Playback cycles between using CPU and GPU. How do I fix this?

  • August 16, 2017
  • 1 reply
  • 481 views

My problem is that when I'm editing a clip, that has effects, the playback of the clip in the timeline is sometimes done using my CPU and other times is done using my GPU. When the playback is done using the CPU it is laggy, choppy, and incredibly annoying to try and edit. When it is played back using my GPU it is clear as day and runs like a dream. I have determined this is happening by looking at the resources each of my components are using during playback. Without a fail whenever the playback is choppy my CPU is at 85 to 90% while the GPU sits idle at about 1 or 2%. When the playback is good, my GPU is running at about 50% with the cpu running anywhere between 20% and 50%. It is infuriating to edit like this because it's so random. I will play a clip and it will playback fine (using the GPU) and then in the very same session without changing anything I can rewind and go back, playing the same clip, and get a choppy mess because it is then using the CPU for the same task. It's incredibly irritating and makes editing a nightmare. It is also worth noting that I do have CUDA acceleration on and I run a GTX 1080 so the fact that it doesn't use it for every playback makes no sense to me. All my drivers and programs are up to date and nothing! Any help at all would be much appreciated, I'd just like to edit my footage with smooth playback!

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1 reply

Bill Gehrke
Inspiring
August 17, 2017

How many processes are running according to Task Manager/Performance?  Here is my dedicated video editing desktop really well tuned.

You could have many processes stealing CPU cycles and if the CPU is busy doing something else then it cannot be passing things to the GPU for processing.

Participant
August 18, 2017

It's also worth noting that the quality of the footage makes no difference in playback. If it chooses to use the CPU it doesn't matter if it is 1080p footage at 60fps and 40 mbps or 1080p at 30fps and 5 mbps, the playback is bad no matter what.

R Neil Haugen
Legend
August 18, 2017

As noted earlier, for most clips you won't have much if any GPU involved in playback. Only if there's something involving a "GPU accelerated effect" will your GPU be working on playback. And if say a clip with a GPU accelerated effect has been 'rendered' to previews, it won't need it then either.

Now ... if you play a sequence back three times without doing any work on that sequence, and it uses GPU in different places each time, that would be odd.

Just to clarify.

Neil

Everyone's mileage always varies ...