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Participating Frequently
May 21, 2023
Question

Pr won't use GPU for palyback

  • May 21, 2023
  • 6 replies
  • 446 views

latest version of Pr, latest version of GPU drivers, win11, i7-12700f+3060ti. I have all the hardware acceleration settings turned on, I tried every palyback resolution, turned high quality palyback on and off, Pr just refusese to use my GPU for playback.  My cpu is on 100% while GPU is on single digit % utilization. 

 

I tried fresh install clear media cach, basically I tried everything, and nothing improved.

    

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6 replies

Legend
May 24, 2023

By default CLog 3 footage is 10-bit 4:2:2 HEVC. This means that your system does not support hardware decoding of 4:2:2 footage at all. You should not have gotten an F or KF CPU if you intend on using hardware decoding of 10-bit 4:2:2 HEVC footage because the F/KF CPUs do not have Quick Sync hardware decoding at all (it is permanently disabled, along with the associated integrated Intel UHD Graphics 770, during manufacture of the CPU due to a defective integrated graphics output). And Nvidia chose not to support 4:2:2 hardware decoding at all in its NVDEC.

 

In other words, those results you came up with are about as good as you can get with that particular footage on your system.

Inspiring
May 22, 2023

right click the video file in pp and select properties. you will see the details in  "video codec type" row

Participating Frequently
May 22, 2023

do you know how do I check if it's in 4:2:2 or not?

MyerPj
Community Expert
Community Expert
May 21, 2023

It looks like it's working to me. I see 5%, 13% and 17%. That might be as good as it gets. It would be nice if both items could crank out, but that's not the way it works. Only certain things are GPU accelerated. Changing frame size is one, I believe Ward stabilizer (edit: Not Beaver's Father - Warp Stabilizer) 🙂  is also... there's a few more, and a document around on that.

Legend
May 21, 2023

Is that footage in 4:2:2? If so, neither Premiere Pro nor Nvidia will use hardware acceleration at all. Instead, all playback of that footage will go entirely to the CPU with your system no matter what.

 

That is because for some strange reason Nvidia's NVDEC supports 4:2:0 and 4:4:4 - but not 4:2:2!

Participating Frequently
May 21, 2023

PS. I'm editing a 4k 60fps clog 3 footage.