I solved the problem... there is a big long chain of events that occured for it:
My work laptop, the one that was had the camera issue (My render hog, and my desktop PC did not have these issues.) is an Acer. That is important.
Acer has an audio program simulates 3d sound when using 2.1 speaker systems. It does this by using the web cam to track head movements, and "adjust" the sound accordingly. The reason the issue never presented itself until recently, was I had a VR setup (this is also important) attaced to my laptop. I just moved the VR stuff to my desktop because I upgraded, and wanted the more powerful machine running it.
Premeire liked to initilaize my VR for some of its functionality. This turned on the Acer software, as it was setting up 3d sound. When the VR headset was plugged in, that device was used to track head movement. Once I disconnected it, and the software went to open up the VR, there was none there, but that query triggered the sound software, which failing to detect the VR, turned the camera on instead.
I have since disabled the head tracking functionality in the sound program and all is well.