Premiere Degrades Quality of H.265 HEVC Footage With Non-GPU Accelerated Effects
I’ve noticed what appears to be a bug in how Premiere renders H.265/HEVC footage after applying certain effects. From what I can tell, if an effect is not natively GPU accelerated, the image will be degraded by color noise/artifacting and perhaps a color shift. It essentially looks the same as if using MPE Software Only.
Effects such as Warp Stabilizer don’t cause this, as I don’t think they are in the same processing pipeline, but I have found that the following do:
- Camera Blur
- Neat Video
- Color Balance
- Flicker Free (older non-GPU acceleration version)
- Luma Key
- Posterize Time
Out of these, Neat Video’s noise reduction plugin is the most relevant to my workflow – but I wanted to show that this bug applies to both native and 3rd party effects. And while it’s a bummer that Neat Video for Premiere isn’t really usable with HEVC footage, I found that if I dynamic link to Ae and use Neat Video there, the issue isn’t present.
I’ve also included a couple of still frames for reference – notice the blocky color artifacts on the second image, especially in the purple areas to the left and right sides of the frame. The first image just has Lumetri applied, while the second also has Camera Blur but with the percent blur set to 0 (saturation has been boosted in both to help show the issue).
Lastly, I have observed this problem on a variety of HEVC footage (422 10-bit, 420 10-bit, and 420 8-bit) and two different workstations (specs below).
Anybody else noticing this or have some insight into what's going on?
System 1
Windows 11
Premiere Pro 2022
i9-12900K
64GB DDR5 4800MHz RAM
RTX 3080
Multiple NVMe SSDs (500GB–1TB)
System 2
Windows 10
Premiere Pro 2022
i9-9900K
64GB DDR4 2666MHz RAM
GTX 1070
Multiple NVMe SSDs (500GB–1TB)


