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dmiraie
Inspiring
January 12, 2017
Answered

"Use Maximum Render Quality" for Youtube ..?

  • January 12, 2017
  • 1 reply
  • 32030 views

Should my Youtube-destined Premiere exports "use maximum render quality"?  Thnx!

    This topic has been closed for replies.
    Correct answer excited_Genie16B8

    If you have CUDA turned on, then no.

    If you have CUDA turned off but aren't scaling any media, then still no.

    1 reply

    excited_Genie16B8Correct answer
    Legend
    January 12, 2017

    If you have CUDA turned on, then no.

    If you have CUDA turned off but aren't scaling any media, then still no.

    Legend
    July 25, 2017

    Jim_Simon  wrote

    If you have CUDA turned on, then no.

    If you have CUDA turned off but aren't scaling any media, then still no.

    Hi Jim, Jim Simon​ ... I've been reading up on the render quality options... came across your answer here, as well as an answer from 2010 in the following post... Re: "Maximum Render Quality" Better to turn it OFF when using CUDA MPE?

    That other post is old I'm not sure how applicable it is these days which might clarify your answer to this thread...

    In that older thread, it seems that in some cases maximum render quality (MRQ) can benefit some render operations which still use the CPU despite the GPU being present. Does this no longer apply given advances in tech since that old 2010 post?

    I ask because your answer seems to imply that in the presence of CUDA there is no need to check the MRQ box where as that old post seems to imply there are cases for checking MRQ despite a GPU being present... cases which Adobe was apparently interested in diminishing over time. Perhaps they've been diminished to the point where the exceptions to the rule no longer apply.

    A general layperson's test that old thread suggests one can take is to render a complex portion of a timeline twice, once with/without MRQ... if the MRQ render yields a longer encode time with a GPU present, that old thread indicates the longer time means the CPU is being used because MRQ is checked... which therefore supposedly indicates additional work of value is being done in the CPU despite the GPU's presence.

    I'm guessing that way of seeing things may no longer apply or that you know MRQ has specifically no benefit for YouTube as a destination. Just curious which...  Thanks!

    R Neil Haugen
    Legend
    July 25, 2017

    https://forums.adobe.com/people/Ann+Bens  wrote

    The thread is referring to CS5, lot has changed since.

    ... but do we have any details on the specific meaning of MRQ if one has a GPU, in terms of quality gain? For example, back then that thread seemed to exist to help fill out details not in the docs... stuff that someone close to the teams would have known about... is there a current such blog of tech note to help navigate MRQ and max bit depth... I sort of get max bit depth during render time but it still would be nice to hear more about both options from Adobe... most especially MRQ. I mean, why even have it if it made zero difference if one was using a GPU supporting CUDA?

    I've looked at some videos and tutorials online... some are old so not sure of relevance... other tutorials will say use MRQ to get better quality... which isn't saying much.

    ... and if you're uncertain of any online materials, I'm curious... do you export to h.264 and if so do you ever select MRQ? MaxBitDepth? and how about 2pass vs 1pass? (for finals... not talking about drafts here.) Thanks Ann!


    For most work, MRQ MBD aren't needed. Using them will slow down exports, and occasionally may even cause problems. Both have only a few uses these days. From a very useful source ...

    Maximum Render Quality

    This is a high-quality resize operation that should be used when outputting to a different frame size from your sequence. It can reduce aliasing (jagged edges) when resizing images but is of no use when outputting to the same frame size. This operation significantly increases render times so only use it when resizing.

    Render at Maximum Depth

    This renders content at 32-bit color depth. Very few output formats actually support 32-bit color but processing at this depth can produce better quality for compositing and effects operations before being scaled back to the output format's bit depth. It can reduce or eliminate artifacts and banding in your video but that benefit comes at the cost of an increase in processing time, so only use it when completely necessary.

    You may benefit from this option in the following situations:

    • Your source media has a higher bit depth than the format you are outputting to
    • Your sequence contains heavy compositing or lots of layered effects (particularly 32-bit color effects)
    • Your sequence contains very high contrast or very low contrast images (for example subtle gradients)

    Although I do a modest amount of resizing on export, and at times go a bit nuts in Lumetri, I've not found either of them very useful (as far as improving an export) since about PrPro CC2014.

    Multiple-pass exports are also something I've not bothered with since about CC2014. It just doesn't do any better than the first-pass process seems to do these days.

    I've tested exports using each of these imported back into the project, and looked at them with the Program monitor set to 200%, and couldn't see any improvements. I'd suggest if you're concerned, do the same tests yourself. Takes maybe half an hour to do a few quick exports  & review them.

    If something slows the entire processing change down for results that are impossible to quantify, well ... it's only wasted time.

    Neil

    Everyone's mileage always varies ...