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Participant
December 30, 2022
Answered

Selected luts not applied to Media encoder

  • December 30, 2022
  • 2 replies
  • 5090 views

I have added a LUT to the drop down menu of Lumetri basic. You can select this and the lut is applied. If you quick export within Premiere the LUT is applied to the export. If however you send the export to Media encoder, the export does not apply the LUT. Can't imagine why this happens. If I apply the LUT from an external source rather than the drop down menu the LUT is applied when exporting via Media Encoder.

PP 23 and latest version of Media Encoder.

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Correct answer R Neil Haugen

Do NOT put LUTs in the program's internal LUT folders ... that's not only not recommended, it will lead to really screwy behavior.

 

There are the two user-added LUT storage locations ... they do publish that in the help documentation. Not that it's a fantastic help file, this is there.

 

The Program{package} files/Adobe/Common/LUTs folder is the easiest for me. With subfolders I created as above.

 

After adding any LUTs to the subfolders, you have to relaunch Premiere, or any other of the three apps Ae, Me, or Pr. They only scan those folders for contents on program launch. 

 

And if they are not seeing them on re-launch, it's normally 1) the LUT type isn't usable, like many Resolve created LUTs; 2) there's a name issue or some other file header issue;  3) nearly all other problems are a folder permissions issue between the OS and Premiere.

 

Some LUTs can be made usable if you know how to open them in a text editor, and simply remove some extra unneeded verbiage in the file header. There's one line typically added by Resolve that gunks Premiere, but I can't remember which it is at the moment.

2 replies

R Neil Haugen
Legend
September 5, 2023

If you put them in with the program's own LUTs, then ... you must have the identical LUTs in every program.

 

Because they do not use LUTs from their internal folders by LUT name, but by the relative positions of the LUTs in the folders in a computerese alphanumeric sort process.

 

Ergo ... fifth LUT down, not Albany_Blue ...

 

Whereas, if  you correctly place them in folders that Premiere, AfterEffects, and MediaEncoder are all designed to look ... then they work across all apps.

 

I can access and get applied the many LUTs I've created by all three apps. Across version series, since prior to 2019 versions, from the one set of folders.

 

You can't do that in your process. You will have to ensure that every folder has precisely the same number and name of LUTs in them across all apps. A ton of work there.

Everyone's mileage always varies ...
Known Participant
September 5, 2023

Ah, I'll check that out. Weird that it works that way. It really is a failure on Adobe's part to not have the LUT's in there already.

R Neil Haugen
Legend
September 7, 2023

Nah. You can give some grace to technology being complicated but when you have an easy fix error that causes confusion that is a design failure. Read the post from the original person. They applied a LUT within Premiere and it didn't transfer to ME. 

It's not complicated. It's not a different viewpoint. It's not a design choice. It's not a suggestion. It's a failure to create a program that works reliably. 


Well, we can agree to disagree, which is of course entirely human. 

 

I'm not a fan of having users do things inside any program's program folders. Even Resolve expects users to have an outside-Resolve place to store your LUTs, that Resolve then adds to the list of LUTs.

 

So ... do you feel that Resolve is also broken? Bad design? Just curious.

 

Neil

Everyone's mileage always varies ...
R Neil Haugen
Legend
December 30, 2022

Because you added the LUT to the ones included with the app. Users should never, ever! add LUTs to the Premiere, AfterEffects, or MediaEncoder internal folders!

 

Because you then get exactly what you just got.

 

There are two different paths users can use to add LUTs in such a way that you add them once, and all three apps access them. Search the help for user LUT locations.

 

I prefer the location:

 

Program [Package on Macs] files/Adobe/Common/LUTs ...

 

... and then use the appropriate subfolders so they show on the drop-down list where you expect to use them. You may need to create these subfolders before adding the LUTs.

 

  • Input (for Interpret Footage color management Input LUT slot)
  • Technical (for Lumetri Basic tab Input LUT slot)
  • Creative (for Creative tab Look input LUT slot)

Neil

Everyone's mileage always varies ...
Known Participant
September 5, 2023

This is frustrating to me because this entry pops up in google as the first solution for this issue and it doesn't feel like it actually solves the issue for me. I'm not sure how to get Media encoder to link up to the same LUT's now that I've moved them to the Common Folder.

For me I just moved the luts to the internal folder of Media Encoder and restarted my computer and it started working again. It's not ideal since I have to do it every time Adobe updates their software but there doesn't appear to be a better solution coming from Adobe.

R Neil Haugen
R Neil HaugenCorrect answer
Legend
September 5, 2023

Do NOT put LUTs in the program's internal LUT folders ... that's not only not recommended, it will lead to really screwy behavior.

 

There are the two user-added LUT storage locations ... they do publish that in the help documentation. Not that it's a fantastic help file, this is there.

 

The Program{package} files/Adobe/Common/LUTs folder is the easiest for me. With subfolders I created as above.

 

After adding any LUTs to the subfolders, you have to relaunch Premiere, or any other of the three apps Ae, Me, or Pr. They only scan those folders for contents on program launch. 

 

And if they are not seeing them on re-launch, it's normally 1) the LUT type isn't usable, like many Resolve created LUTs; 2) there's a name issue or some other file header issue;  3) nearly all other problems are a folder permissions issue between the OS and Premiere.

 

Some LUTs can be made usable if you know how to open them in a text editor, and simply remove some extra unneeded verbiage in the file header. There's one line typically added by Resolve that gunks Premiere, but I can't remember which it is at the moment.

Everyone's mileage always varies ...