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Known Participant
January 1, 2019
Question

Selecting Vertex NOT Bezier points in masks

  • January 1, 2019
  • 3 replies
  • 8929 views

Hi there,

I am manually moving a mask to track an object in Premiere Pro CC (the Mask Path does not do what I need). I have converted some Vertex points to mild Beziers. If I try to move one of those bezier points, I want to select the whole point, not JUST the bezier handles. However, each time I try, the cursor picks up the bezier handles, not the whole point. That means I have no choice but to pull the handles out of the way before moving the point and readjusting the bezier handles on each move.

How can I get the cursor to ignore the bezier handles and select the whole point so that I can move the point, WITHOUT adjusting the bezier each time?

If this question does not make sense, please ignore it.

Thanks,

Johnny

3 replies

aTomician
Inspiring
October 6, 2022

I have the exact same issue as the OP and looking for a solution.  I would be happy to convert the points to non bezier points or remove handles in any way.  I have a very simple mask and any time I click and drag a point using any tool (select, pen etc) some bezier handles magically appear and the points become curves - instead of just moving the point which is what I want.  Always had this problem and would like to know how to fix.

Regards, aTomician
Participating Frequently
January 20, 2024

A bezier vertex is created by ALT-clicking a non-bezier vertex.

The left two are bezier vertices the right is a non-bezier vertex. As can be carefully seen, all three are hollow (some black can be seen inside the square). CTRL-ALT-click on the center vertex results in a solid looking square.

I believe the handles are just reduced to zero and fill the square. After CTRL-ALT-click, using CTRL-ALT-double-click seems to change it to a non-bezier vertex. The appearance doesn't change. CTRL-click deletes the vertex.

CTRL-z restores the vertex as a hollow non-bezier vertex.

And can be moved as desired.

Changing a non-bezier vertex to a bezier vertex can affect this vertex in other key frames. The adjacent key frames should be checked for being bezier vertices. This does NOT work every time.  In the process of finding this work around, SHIFT-ALT-click and SHIFT-ALT-double-click can make the magic happen.

If we wanted simple and straightforward we wouldn't be using Premiere. There are other simpler tools available. Please leave a response if you find what works better.

Known Participant
September 20, 2024

Hey,

 

This is actually a really simple fox. Just click off the mask to deselect it then clikc the point you want to move and move it. Once you have already clicked it and reactivated the mask, then your next click will interact with bezier handles. So click off the mask, then click and hold on the point and move it. Then click off and click onto the next one you want to move and so on. 

 

https://youtu.be/zWzLpEinr4E?si=18WbjC31NZwy-orK 

 

This video shows you at the end of it. 

 

Hope this helps

 


THANK YOU @benjaminm89958528. OMG...points would move as vertex for me, and then they were bezier. I couldn't for the life of me figure out what the heck was going on. But this solved the problem for me. 

Participant
October 20, 2020

Here's a workaround:

1. Click your point while holding Shitft+Alt to delete the bezier handles.

2. Click and drag your point to where it needs to go.

3. If required, click and drag your point while holding Shift+Alt to reactivate your handles.

aTomician
Inspiring
October 6, 2022

Clicking a point while holding shift+alt does not delete bezier handles, it just deselects the point so that the bezier doesn't show.  As soon as you select the point again, the bezier handles show up.

 

Regards, aTomician
Ann Bens
Community Expert
Community Expert
January 1, 2019

Use the magnifier option and might also want to go full screen to get a good view of the nodes.

KusumasAuthor
Known Participant
January 1, 2019

Thanks Ann but even at 400% and full screen on a separate monitor, it is still not close enough and, if I go into higher magnification, I have to zoom in and out for each move and that's as slow as the situation I already have.

The point I'm after is: Is there a cursor modifier key or something that I can use/press which makes the cusor ignore the nodes?

Inspiring
January 1, 2019

Click down and drag across the point you want to select:

MtD