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Selecting Vertex NOT Bezier points in masks

Participant ,
Jan 01, 2019 Jan 01, 2019

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Hi there,

I am manually moving a mask to track an object in Premiere Pro CC (the Mask Path does not do what I need). I have converted some Vertex points to mild Beziers. If I try to move one of those bezier points, I want to select the whole point, not JUST the bezier handles. However, each time I try, the cursor picks up the bezier handles, not the whole point. That means I have no choice but to pull the handles out of the way before moving the point and readjusting the bezier handles on each move.

How can I get the cursor to ignore the bezier handles and select the whole point so that I can move the point, WITHOUT adjusting the bezier each time?

If this question does not make sense, please ignore it.

Thanks,

Johnny

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Community Expert ,
Jan 01, 2019 Jan 01, 2019

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Use the magnifier option and might also want to go full screen to get a good view of the nodes.

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Participant ,
Jan 01, 2019 Jan 01, 2019

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Thanks Ann but even at 400% and full screen on a separate monitor, it is still not close enough and, if I go into higher magnification, I have to zoom in and out for each move and that's as slow as the situation I already have.

The point I'm after is: Is there a cursor modifier key or something that I can use/press which makes the cusor ignore the nodes?

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LEGEND ,
Jan 01, 2019 Jan 01, 2019

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Click down and drag across the point you want to select:

ScreenFlow.gif

MtD

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Participant ,
Jan 01, 2019 Jan 01, 2019

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Thanks Meg the Dog, I tried that but it doesn't help - as soon as I then click to drag the point, it's bezier handles again. Honest.

If you take your video example, do what you did, then try clicking on a handle. I believe the handle will move without moving the point. That is what I experience.

Sorry

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LEGEND ,
Jan 01, 2019 Jan 01, 2019

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I'm using the selection tool, not the pen tool:

ScreenFlow2.gif

MtD

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Participant ,
Jan 01, 2019 Jan 01, 2019

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Thanks again Meg The Dog,

I was using the selector tool, yes.

Please could you try something for me?

I know it's more hassle but it would REALLY help me:

Pull the bezier handles right in over the point so they can't be seen away from the point then try moving it. If you can move the point without adjusting the handles, then please tell me how.

(The reason is that I sometimes need the point to behave as a bezier and sometimes as a Vertex but, if I toggle between them [Alt+click], the tracking jumps as if I added a new point,)

Thank you so much for being so helpful.

Oh and, this I realize is really cheeky, but I'll have to read your answer tomorrow - it's dinner time here in London. Really sorry.

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LEGEND ,
Jan 01, 2019 Jan 01, 2019

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If that is what you are doing, I think you might need to be in After Effects:

ScreenFlow3.gif

MtD

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New Here ,
Oct 20, 2020 Oct 20, 2020

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Here's a workaround:

1. Click your point while holding Shitft+Alt to delete the bezier handles.

2. Click and drag your point to where it needs to go.

3. If required, click and drag your point while holding Shift+Alt to reactivate your handles.

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Enthusiast ,
Oct 06, 2022 Oct 06, 2022

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Clicking a point while holding shift+alt does not delete bezier handles, it just deselects the point so that the bezier doesn't show.  As soon as you select the point again, the bezier handles show up.

 


Regards from the Armordillo

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Enthusiast ,
Oct 06, 2022 Oct 06, 2022

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LATEST

I have the exact same issue as the OP and looking for a solution.  I would be happy to convert the points to non bezier points or remove handles in any way.  I have a very simple mask and any time I click and drag a point using any tool (select, pen etc) some bezier handles magically appear and the points become curves - instead of just moving the point which is what I want.  Always had this problem and would like to know how to fix.


Regards from the Armordillo

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