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FulStak Videditr
Inspiring
December 23, 2024
Open for Voting

Activate Intel's Turbo Mode, etc. for Peak File Processing

  • December 23, 2024
  • 2 replies
  • 278 views

Good day Adobe,

 

I would like to see Premiere Pro (in Microsoft Windows) to have the ability to activate the faster processor cores on Intel's CPU, as well as any capability Nivida cards can provide.

 

For some reason, we have a standard size length of about 1.5 hours taking 3 to 4 times longer to process, so I can only guess it got stuck on the slower "efficient" multi-core on Intel's CPU. This thing should be activating turbo mode and just get the job done!

 

Thank you for any help you can provide.

2 replies

FulStak Videditr
Inspiring
December 23, 2024

Greetings and thank you for the reply.

 

Overall, I think Microsoft Windows is the issue, it seems to make inefficient decisions on resource usage.

 

To begin with, the editing portion and exports are fine using Nvidia studio drivers.

 

I also checked to make sure that Windows was not updating/installing at the time, stealing that processing power.

 

The only effects applied is Lumetri Color to neutralize the footage.

 

Here are some stats:

 

MEDIA:

General footage length per camera: 1.5 to 2 hours

Average video source size: Around 100 GB (including referene files)

- Generally importing 2 cameras with a program mix (3 total sources)

- This makes the average source size per project about 300 GB

File type: From Tricaster Elite placed in .mov container

- Not 100% sure if the encoding is H.264 or ProRes

Average bit rate: 12 to 9

 

HARDWARE:

Dell 5820 Precision (fixed work station)

Intel Xeon W-2265 12 Cores at 3.5 Ghz

64 GB RAM

Nvidia RTX A4000

 

I wasn't doing any major multi-tasking while the peak files were building.

 

Generally, peak files are done at about 5 to 7 minutes per 100 GB (if nothing else is being done). But lately, they have been slow. Not sure what I could be missing.

R Neil Haugen
Legend
December 23, 2024

Without full details on your hardware, media, effects used, and project file size, "we" are not able to even judge if your processing times are out of whack or simply due to issues within your system. 

 

They don't code the app to use the slowest hardware ... 

Everyone's mileage always varies ...