Premier really needs to add a few things to level up its performance and avoid breaking the creative flow.
1) When running warp stabilize, there are so many ways for the process to be stopped, such as doing a render and replace, that seems to stop any active warp stabilize - I dont normaly do Warp stabilize, but I have a 50 min video recorded with a gimbal that was slighty not as nice as I wanted, and it had some sharp direction changes, so I found a quyick test setting that allowed me to take the sharp gimbal movement I wanted, with only a 5% zoom which was good enough for this project. However there are 104 clips in the 50 min and every one needed this treatment. You cant actualy start them all as this crashes the system I can to do about 3 or 4 at a time and pace myself.
- When you are running a warp stabilize and render and replace, the warp stabilize stops, no notification it stopped either
- Way in the world can we not have render and replace as a media encoder process so I can continue to edit. Every modern machine has plenty of power to do this. consuming premier as a forground task for render and replace is silly.
- There should be a que system for warp stabilize and probably a ton of other things, have them all qued up, and the user can decide how many the system is allowed to do at the same time, show which ones are done. Also, if you use media encoder for this, PLEASE do not only allow one task to run at a time, something like a warp stabilze can run while a render and replace can run, also allow me to chain commands, like after a warp stabilize, render and replace.
- The warp stabilize data needs to come out of the main project file. use a concept like you are using for media intellegence and create a seperate warp stabilize file outside the main project file, because if you have 50 min of warp stabilize data in the project it takes a VERY long time to save the file, load the file, and when loaded, it takes a huge amoung of time before you can start working after the file 'appears to be loaded'. Not to mention, the warp data seems very sensative, and can be lost under some circumstances within the project, and it would be nice to protect that data, and if you use the clip in other projects, have that data available without processing it again.
- Clips with Warp stabilze applied really need to have have an indicator on them (small shaky hand icon thats green, red or yellow - so we know whats going on when we are in the timeline, without having to click on the clip to load the effects panel, and look at the effects status for each clip.
- Render and replaced clips also need so some sort of visual indicator also, like the proxy indicator, currently they add the _rendered text the clip name but that is only visable when you are zoomed in enough the read the clip name not actualy usefull when scanning a moderetly sized project, and it also doesnt follow the same design langauge as a proxt is kind of like a render and replace, and it has a nice icon to know.
I'm sure there are lots of other things, this happens to be on mind mine because I'm active in a project that these things are haunting me.