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Inspiring
October 18, 2023
Open for Voting

Node based Color Grading Tab under Lumiti Workspace. More robust color grading "Premiere Pro"

  • October 18, 2023
  • 2 replies
  • 728 views

 

Premiere Pro

- Node-based color grading workspace option. 

- More robust color grading workspace like Davinci. Including Gamma, Lift, Gain, and other features that make selecting specific colors easier. The HSL is good, but it's difficult to use sometimes because of the pen tool not being very accurate for masking and not very fast in responsiveness. 

- Face tracking for color grading.

- Basically, just take Davinci and make it Adobe lol

 

Features like this would make Premiere a dream to work in. Color grading in here is kind of a pain right now. Basic grading is easy, but masking is not so good. Improved responsiveness and precision of the pen tool would be a major upgrade.

 

The Lumitri Section is small and not so precise when it comes to using the pen tool to select colors in the different categories for HUE vs Sat and so on.

The hit point for the pen tool needs to be improved. Its not as accurate as After Effects. That would be such a huge improvement. It's also very laggy. I have a pretty solid desktop, and even with that, the masking feature is laggy and slow. 

 

2 replies

Inspiring
October 18, 2023

100% AGREE! The points you bring up are spot on! I hope these changes can be implemented soon! The future is very exciting with AI being incorporated into everything. So hopefully they can work this into the coloring side of things. 

 

Appreciate your feedback! 

 

R Neil Haugen
Legend
October 18, 2023

First, THANKS for posting about this! We need more stuff in Lumetri, it's still a pain point they dropped SpeedGrade all those years ago.

 

Next, I work for/with/teach pro colorists, mostly based in Resolve, how to work in Premiere at need. So I'm very familiar with Resolve, and though it's got a wondrous set of tools ... not so sure nodes are necessarily better than layers. Especially if you say added in the pic-whip tool of Ae, so we could choose the input state we wanted for any Lumetri tool.

 

There's some people that can push Lumetri farther than me, but ... well, I know many of them. The complaints about it are in general pretty accurate.

 

Because it's way too generalized. "Shadows" only affects the shadows a bit more than the mids. And on and on. We don't have any control of the pivot points. It simply isn't built for targeted corrections.

 

So you must work two tools against each other to get that, which ... is not really practicable unless you work on a control surface. Period.

 

So my Tangent Elements panel allows me to do things most user's can't ... because I'm working from two to four tools at the same time, against each other.

 

As in, both lifting the Color Wheels shadow luma control while pushing down the Basic tab's Shadow control. I can then push the shadows down while keeping black point the same.

 

Setting a White balance with the Basic tab's WB control, while doing a Shadow color cast removal ... using the Creative tab's Shadow "tint" control, with the pivot slider over about a quarter of the way from the left edge. At the same time.

 

This is how you can do tons of stuff in Lumetri ... and actually pretty quickly. Oh, and make a chip-chart based hue v hue and hue v sat preset for specific cameras, then apply to all of those cameras in the bin. Making shotmatching suddenly 80%+ done.

 

So ... yea, I can make it do stuff. But we need a TON more capabilities, and I'm all about supporting requests for upgrading Premiere's color capabilities.

 

Or ... they could just rebuild and relaunch SpeedGrade ...  🙂

Everyone's mileage always varies ...