store warp stabalizer data in media cache or scratch disks
Anytime we use warp stablizer, it adds significantly to the project file size. This is problematic as large file sizes cause poor performance. Can adobe find a way to store the data created from warp stabalizer outside of the project file, like in media cache or in a scratch folder?
A lot of projects that lean heavily on handheld material rely on warp stabalizer. In the past I've either resisted using it at all or resorted to doing stablizing in After Effects then rendering. This is way too combersome. We need to be able to use warp stablizer in the app without a ballooning project size.
