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HSL Working by Zones

Explorer ,
Oct 25, 2021 Oct 25, 2021

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Hello there!

I was working with one of the megascan textures (JPG format) that i wanted to edit to desaturate it and I found this weird effect: The desaturation was being applied by zones, just like if there was a mask. Here you have a gif with the example within Designer:

 

DesignerSaturationExample.gif

 

Here you have the same image being edited in Photoshop:

 

PhotoshopSaturationExample.gif

 

Is there any reason why this is happening? How can I get a more general/uniform desaturation effect in Designer?

Thanks for the help! 🙂

TOPICS
Bugs & Crashes , General , How to , Substance Graph

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correct answers 1 Correct answer

Explorer , Oct 25, 2021 Oct 25, 2021

Alright! I guess that there isn't a node that makes the same effect, isn't it? 


In any case I found another way that might work as an alternative. You can have a uniform desaturation effect blending the original texture with the a 100% desaturated version of the same. With the blend opacity slider you can control the amount of desaturation to the desired level. Here you have it in action: 

 

DesignerSaturationAlternativeExample.gif

 

Thanks for the quick answer! 

Best regards 🙂

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Adobe Employee ,
Oct 25, 2021 Oct 25, 2021

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Hello @Francesc5C31,

 

Substance 3D Designer uses a specific implementation for the HSL node, different from Photoshop's, which may result in some values appearing to desaturate faster than others.

 

Feel free to get back to me if you have other questions.

 

Best regards.

Luca Giarrizzo | QA Analyst, 3D & Immersive | Adobe

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Explorer ,
Oct 25, 2021 Oct 25, 2021

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Alright! I guess that there isn't a node that makes the same effect, isn't it? 


In any case I found another way that might work as an alternative. You can have a uniform desaturation effect blending the original texture with the a 100% desaturated version of the same. With the blend opacity slider you can control the amount of desaturation to the desired level. Here you have it in action: 

 

DesignerSaturationAlternativeExample.gif

 

Thanks for the quick answer! 

Best regards 🙂

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Adobe Employee ,
Oct 26, 2021 Oct 26, 2021

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Hello @Francesc5C31,

 

That is a nice trick, thank you for sharing!

 

Best regards.

 

Luca Giarrizzo | QA Analyst, 3D & Immersive | Adobe

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