• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
0

Ability to use a mask paint layer from Substance painter to edit a Substance designer material

Community Beginner ,
Apr 09, 2023 Apr 09, 2023

Copy link to clipboard

Copied

I would like the ability to draw inside a mask layer and use that as a bitmap within the node graph. So the painted mask can impact the designer graph. For example I have created a vein material that uses a single mask and goes through a scatter node to add small branching veins. I would like the ability to paint the original vein mask in substance painter on an object and have that automatically get the branching veins and fit within the material made within the graph.

Idea No status
TOPICS
General , How to , Import & Export , Substance Graph

Views

356

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines

correct answers 1 Correct answer

Adobe Employee , Apr 14, 2023 Apr 14, 2023

Hi @Miranda282576069jcq,

 

Thanks for the question.

 

A simple way of solving this issue would be to use an anchor point. You could paint your veins inside a dedicated mask, add an anchor point to this mask and link it to your .SBSAR.

 

In the Designer's graph, you'll have to add an input that will contain your mask. Inside Substance 3D Painter, when you'll chose the input content of your .SBSAR, select the anchor point previously made.

 

AnchorPoint.png

 

Tell me if you need anymore guidance.

 

 

Votes

Translate

Translate
1 Comment
Adobe Employee ,
Apr 14, 2023 Apr 14, 2023

Copy link to clipboard

Copied

LATEST

Hi @Miranda282576069jcq,

 

Thanks for the question.

 

A simple way of solving this issue would be to use an anchor point. You could paint your veins inside a dedicated mask, add an anchor point to this mask and link it to your .SBSAR.

 

In the Designer's graph, you'll have to add an input that will contain your mask. Inside Substance 3D Painter, when you'll chose the input content of your .SBSAR, select the anchor point previously made.

 

AnchorPoint.png

 

Tell me if you need anymore guidance.

 

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

Votes

Translate

Translate

Report

Report