Is this a new bug of Newest Version 11.1.1?
In the latest version 11.1.1, when using "Use Low Poly Mesh as High Poly Mesh" for texture baking
li_8492_0-1765640256244.png
The Self Occlusion selection failed in Ambient Occlusion/Curvature/Thickness
li_8492_2-1765640488647.png
The behavior of "Only Same Mesh Name" is identical to that of "Always". The attached image shows the AO baking maps in different Version.
li_8492_6-1765640786124.png
