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Substance Painter won't read displacement map imported from zbrush

Community Beginner ,
Jan 08, 2024 Jan 08, 2024

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On zbrush, I used multi-map exporter to export displacement map, normal and cavity - tiff 16 bits. Only the latter two work inside substance, while the displacement map is just all black. 

I would like to use the displacement map as a better cavity mask.

Bug Unresolved
TOPICS
Baking , Color Management , Import & Export

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1 Comment
Adobe Employee ,
Jan 09, 2024 Jan 09, 2024

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Hi @Jair Junior,

 

What do you mean exactely by "it's all black"? 

 

At the import, the map is altered?

 

Let me know.

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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