/t5/substance-3d-painter-bugs/uv-outside-canvas/idi-p/13577771Feb 13, 2023
Feb 13, 2023
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Hello, my UVs are outside the canvas and not able to be edited, I've tried enabling UV Workflow to paint across tiles, but when I try to do that it causes errors and fails to load.
It seems that your UVs are on negative coordinates and unfortunately Substance 3D painter doesn't support it. I advise you to move the UVs on the tile 1001 (or any other tile, as long as it is in a positive space).
/t5/substance-3d-painter-bugs/uv-outside-canvas/idc-p/13579297#M462Feb 14, 2023
Feb 14, 2023
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In addition to all of that, it only seems like it's that specific model that I tried to import, anything else when I try and import it with UV Workflow enabled it has no issues.
It seems that your UVs are on negative coordinates and unfortunately Substance 3D painter doesn't support it. I advise you to move the UVs on the tile 1001 (or any other tile, as long as it is in a positive space).
I hope this was helpful.
Best regards,
Cyril Dellenbach (Micro) | QA Support Artist | Adobe
In simple terms, we may say that your UV shells are under your texture set 1001 (the main texture set). In your 3D modeling software, you'll need to move your UVs to the initial texture set and load your model back to Substance 3D Painter.
Best regards,
Cyril Dellenbach (Micro) | QA Support Artist | Adobe
/t5/substance-3d-painter-bugs/uv-outside-canvas/idc-p/14493062#M1574Mar 15, 2024
Mar 15, 2024
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It seems the same answer from Adobe...I get it that it can't be int he negative space. But, you don't give any detailed explanation on how to move it in Blender. The two images on the bottom are not enough explanation.
To be fair, this is a Substance forum, but don't worry moving UVs is a pretty simple operation. In Blender, open the UV editor panel, select the out of frame islands (A key to select all), and move those with the G key.