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Participant
October 14, 2021
질문

Any idea on how to modify the "Document Channel+Normal+AO(With Alpha)" Preset??

  • October 14, 2021
  • 1 답변
  • 3397 조회

This may be a very dumb question, but a client sent me a file with docens of materials and 7 udims (and me being a noob at this workflow didnt realised that having materials is an issue if not planned), and now i cant use the textures because instead of 35 i have 250ish textures.. so im ussing TextureSetCombiner (TSC) to put them back toghether but TSC doesnt work well with udims as far as i can see, soooooo....

 

TLDR

i would like to edit the "Document Channel+Normal+AO(With Alpha)" (the preset that works with TSC) export Preset to put the "_AO", "_BaseColor", etc. at the end of the texture filename, instead of the UDIM Number, but aparently that export preset is not on the list of editable presets so, im a bit loss on what to do...

any suggestions??

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1 답변

Participant
October 14, 2021

I do not have an answer, but I would also  like an answer to this exact same question.

 

Thanks.

phojv작성자
Participant
October 14, 2021

Aparently everyone is strugling with a version of this... i have been making a few tests and i think i hacked it.. its a very choppy solution buuuuuuut..... 

I really hope i dont confuse you

 

I recreated a version of the "Document Channel+Normal+AO(With Alpha)", not really sure how its composed, but i reacred the pbr metallic roughness preset and added AO but all the channels are made with RGB+A channels (im sure this is wrong is so many levels IF ANYONE HAS A BETTER HAY TO DO THIS PLEASE SHARE). *see image...

Also changed the name convention so the udim is not at the end.

Also i added an oppacity channel to all the materials and created a folder (at the bottom of the stack) with 2 layers inside. bottom Layer only has op activated at 0 visibility and the top one only has op activated at 100 visibility. (Idk why this is needed but in my tests the exported texture wouldnt be transparent unless i added opacity somewhere in the material)

 

-----------this makes so the the textures exported have a transparent background

 

Then just exported normally

Then put the different udims in different folders so TSC doesnt mix different udims

 

And Finally.. just use TSC for every udim folder you have. i put the number of the udim on the mesh name on TSC so i dont have to put them manually...

 

Hope that helps, its a bit complicated but its something i guess

phojv작성자
Participant
October 14, 2021

just an adendum so the whole process is easier, on painter i put the udim right after the mesh name so the textures are organised by udims and its easier to put them into different folders and just use TSC on each folder.

 

*Sorry for responding again but cant find a way to edit my previous response. I really hope this helps someone else.