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After watching numurois video tutorials, i still seem to be getting the same outcome. When adding the opacity map, i seem to get this weird grey showing up where it should be fully translucent.
Textures were done in Marvelous Designer and imported over.
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Hi Chris,
Are you using a shader compatible with an Opacity map? Could you detail your workflow?
Let me know.
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I'm using pbr-metal-rough-with-alpha-blending
opacity map is placed on a fill layer with base colour texture applied, and opacity map in opacity.
Not sure if the image attached is any help with how i set things up.
Thanks.
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The image attached helped indeed. Would you mind sending me the .SPP file? This way, I'd be able to take a closer look at the issue. If not, you can send it to cdellenbach@adobe.com
Best regards,
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Sure thing, i'll get the file sent over to the email.
Thank you!
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Hi @CStenway,
Thanks for the file.
After verification, the issue is simply that the Opacity map isn't fully black on this specific part, resulting with a slightly visible grey.
You'll have to edit the input in order to prevent this visible part.
Best regards,
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