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Grey texture showing when using opacity map

New Here ,
Oct 24, 2023 Oct 24, 2023

After watching numurois video tutorials, i still seem to be getting the same outcome. When adding the opacity map, i seem to get this weird grey showing up where it should be fully translucent. 
Textures were done in Marvelous Designer and imported over.

image

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Adobe Employee ,
Oct 24, 2023 Oct 24, 2023

Hi Chris,

 

Are you using a shader compatible with an Opacity map? Could you detail your workflow?

 

Let me know.

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
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New Here ,
Oct 24, 2023 Oct 24, 2023

I'm using pbr-metal-rough-with-alpha-blending
opacity map is placed on a fill layer with base colour texture applied, and opacity map in opacity.

Not sure if the image attached is any help with how i set things up.
Thanks.
image

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Adobe Employee ,
Oct 25, 2023 Oct 25, 2023

The image attached helped indeed. Would you mind sending me the .SPP file? This way, I'd be able to take a closer look at the issue. If not, you can send it to cdellenbach@adobe.com

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
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New Here ,
Oct 25, 2023 Oct 25, 2023

Sure thing, i'll get the file sent over to the email. 
Thank you!

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Adobe Employee ,
Oct 26, 2023 Oct 26, 2023
LATEST

Hi @CStenway,

 

Thanks for the file.

 

After verification, the issue is simply that the Opacity map isn't fully black on this specific part, resulting with a slightly visible grey.

 

Fully black opaciry.png

 

You'll have to edit the input in order to prevent this visible part.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
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