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Mesh Isolation Tool for mesh with same texture set

New Here ,
May 23, 2025 May 23, 2025

I’ve been using Substance 3D Painter for over five years as a texturing artist and truly appreciate its powerful toolset.

However, one recurring challenge is painting hard-to-reach areas such as the inner mouth, armpits, and between the legs, where closely positioned geometry makes it difficult to achieve clean, detailed results.

A feature to isolate or hide parts of the mesh of same texture set—similar to functionality available in software like ZBrush or Maya—would greatly enhance workflow efficiency and precision. I believe this addition would benefit artists across the industry.

Idea Under review
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correct answers 1 Pinned Reply

Adobe Employee , May 26, 2025 May 26, 2025

Hi @suraj_kupate,

 

Thank you for the suggestion.

 

I entirely understand why it would be useful, but currently only Geometry masks can fulfill (a part of) your needs and/or using an Opacity channel.

 

Best regards,

 

Status Under review
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New Here ,
May 23, 2025 May 23, 2025

Texture set visibility feature hide entire mesh with same texture set / material.

 

Geometry mask only useful for parts that are already seperated mesh in maya / blender with different names which takes some extra efforts to prepare mesh for texturing. 

 

Using opacity only makes the part invisible but the mesh still interact with paint brush. 

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Adobe Employee ,
May 26, 2025 May 26, 2025
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Hi @suraj_kupate,

 

Thank you for the suggestion.

 

I entirely understand why it would be useful, but currently only Geometry masks can fulfill (a part of) your needs and/or using an Opacity channel.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
Status Under review
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