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5

Hide by mesh island

Community Beginner ,
Apr 29, 2024 Apr 29, 2024

I would like to be able to hide parts of a mesh by clicking on a face to hide and fully disable it, double-click it to hide its mesh island (cumulative), exactly like the feature in 3DCoat (and unhide all with CTRL+X). The hidden parts are not just invisible, they are unclickable, so we can paint on faces that were behind these islands.

Also, if this can be also done by UV island this would be fantastic.

The 3DCoat feature is more convenient because I don't need to plan it in advance by manually separate parts by materials, selections or masking, I just click on any mesh island on the fly (that is part of an unique and same mesh with an unique material and UV) and this is done in less than one second.
In Painter, I can't do that at all if the material is the same on these islands.

For example, on a stylized tree fir with multiple layers of leaves, I don't want to assign a different material for each layer just to have the ability to isolate them for painting (this would be a kind of hack, but not practical at all and dirty, uselessly time-consumming) : I just want to click where I want on the fly (without planning it in advance) during my painting process, fully disable a face or some mesh islands, even if I have only one material for everything.

This crucial and useful feature is missing on Painter and attracts me on 3DCoat. If Painter will do this, I would stay with Painter. Thank you.

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5 Comments
New Here ,
Mar 22, 2025 Mar 22, 2025

That's the very reason I don't like painter, I wanted to be able to isolate by mesh, geometry and UDIMs, if it could do these basic things I'd be ok with the software, hope they fix this, cause at this point for me it's not a missing feature, but a huge problem, I'm habing to separate things in different materials in maya making it heavier to run, can't believe they still don't have this option, I'll stick to 3DCoat or maybe Mary even though it's really expensive at least it does what it's meant to do

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New Here ,
Mar 22, 2025 Mar 22, 2025

I meant to say "Mari", from foundry, instead of "Mary"

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Adobe Employee ,
Mar 25, 2025 Mar 25, 2025

Hello @razor8402,

 

Focus/isolations could indeed be a bit better in Substance 3D Painter. That being said, if not already done, take a look at the Geometry Mask feature. It won't solve all the mentionned issues, but it could make your work a bit easier.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
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New Here ,
Apr 08, 2025 Apr 08, 2025

Please stop responding to these posts saying 'use Geometry Mask' and actually put the ideas forward to the company.

 

Could be a bit better? Try basic features that all of your competitors already have. I bought Substance thinking it would be better than other available softwares, but this is actually a joke.

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Adobe Employee ,
Apr 08, 2025 Apr 08, 2025
LATEST

Hello @reggie_8279,

 

Don't worry, this topic has already been forward to the rest of the team. That being said, we still have to prioritize which features we're working on. One way of doing it is with your upvotes on this kind of threads. If you're taking a look at the "Idea" section of the forum, you'll discover that this feature suggestion is actually very low in the users' list. 

 

As it doesn't seem to be a high priority for most users, this isn't a high priority for us either. Anyways, I (and probably most of the team) would agree that the hiding/isolation could be better, it's simply not our current focus.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
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