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Pause redraw

Explorer ,
Aug 25, 2022 Aug 25, 2022

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Surely there MUST be a way in Painter to pause screen redraw? If there isn't, this is a much needed feature that should be implemented ASAP.

 

When dealing with heavy models with multiple UDIMs at 4k or higher, I'm having to wait for a slow redraw with every tiny change I make. Often I know I want to make several changes before I need to see the result, and the absence of any ability to prevent Painter from redrawing after every change just results in constant waiting and wasted time.

 

I have 256Gb of system RAM and a GTX 3080 with 10Gb VRAM, so this isn't a system problem.

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Bugs & Crashes , Discussion

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2 Comments
Community Expert ,
Aug 25, 2022 Aug 25, 2022

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Hi

I don't know a way to pause redraw at present. In the meantime you could:

Temporarily reduce the texture size whilst working - then bump it up at the end to check and export

or

Temporarily turn off some layers (grouping can help with that)

 

Also ensure Sparse Virtual Texture support is turned on in settings

 

Dave

Dave

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Explorer ,
Aug 25, 2022 Aug 25, 2022

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There are always workarounds for any software's shortcomings, and needless to say I've tried these. They barely help at all, and in themselves just result in extra work and waiting for their own redraws, as well as constantly having to check which layers are turned on and off. It's clear that this program needs a proper redraw on-off switch. I'm not sure what you mean about ensuring Sparse Virtual Texture support -- the only setting I can see in there is a hardware support acceleration toggle. Is that what you're referring to?

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