Please retatain UVMap placement for textures, stitching, alpha masks on reimport.
Things are constantly changing in our studio, model position or orientation requirements. Everytime I have to go back to substance painter, it's a setback. Substance painter instead assumes all you did was change the UVMapping and tries to guess where things go.
I was now told I have to rotate all my models 180 degrees, and that just breaks everything apart in substance painter. Very frustrating.
Substance 3D Painter, version 9.1.2
Build 3332 - 3dc9c3a1a7902324d43145613f44b539a0d66f51
Windows 11
Add stitching and alphas to model, rotate model 180
Expect to see everything stay the same, get a jumbled mess.