Exit
  • Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
  • 한국 커뮤니티
5

Substance Painter: Snap to edge/vertex with path tool. Also valuable with brush tool

Participant ,
May 07, 2024 May 07, 2024

If I wish to add painted embellishments that follow modeled geometry, it's suprisingly difficult to be precise, even with the newish Path tool. My goal is often to snap a painted line along an edge, or to snap a brush stroke to an edge or vertex, and I cannot find a way to do this precisely; I keep needing to zoom wayyy in to wiggle path control points around to get the paint to fold around corners and follor edges reliably.

Idea Under review
TOPICS
Discussion
918
Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines

correct answers 1 Pinned Reply

Adobe Employee , May 10, 2024 May 10, 2024

Hi @Journeyman05,

 

Thank you for the suggestion.

 

I couldn't agree more. Substance 3D Painter would benefit of a deeper understanding of the model's geometry in general.

 

Regards,

Status Under review
Translate
3 Comments
Adobe Employee ,
May 10, 2024 May 10, 2024

Hi @Journeyman05,

 

Thank you for the suggestion.

 

I couldn't agree more. Substance 3D Painter would benefit of a deeper understanding of the model's geometry in general.

 

Regards,

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
Status Under review
Translate
Report
Explorer ,
Oct 18, 2024 Oct 18, 2024

I agree, this sounds like a great feature to have. I would also like to suggest adding a wireframe setting with additional options, particularly for highlighting elements like vertices and adjusting the opacity of the wireframe.

 

Another related idea would be an option to offset a curve path from a set of snapped edges. As for how to offset it, I’m not entirely sure, but using normals could be a possibility. Alternatively, implementing a method similar to sliding edge loops in a 3D application, potentially with some smoothing involved, could be very interesting. I would be super excited to see something like this.

Translate
Report
Explorer ,
Oct 18, 2024 Oct 18, 2024
LATEST

I had another quick idea: What if we could quickly generate paths along an edge selection? A more advanced, though less likely, version could involve a system that references vertices or base geometry, allowing individual points to snap and project specific brushes or patterns across a large section, making it easier to work over seams. However, the performance for this latter approach might be quite demanding.

Translate
Report