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Hey Adobe Team,
every material request seems to force substance2 map to rebuild the maps. 3ds Max constantly freezes after every render and every change in the material editor. No difference between GPU und CPU substance rendering. This is annoying.
Our only solution is to export the maps (bake output) and reload them manually.
Please add an "cache" or "use baked output" option for the substance2 map.
Thanks in advance,
Oli
Our setup: Substance 2.4.5 Max2022.3 (Standard Installation) with Vray5
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https://forum.substance3d.com/index.php?topic=24625.0
We can reduce the freezing by lowering the size of the procedural texture in the viewport settings. But with multiple Substance Material it´s still slow 😭