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Hi there, been trying to use Substance Maya plugin in 2020. Using Vray - Next.
But ran into a few problems upon importing the sbar.
Firstly, i'm using a specific color transform (sRGB (ACES)), and whilst this isn't a problem for textures, since I convert them over to a utility sRGB texture color space automatically using the colour space rules, the substance plugin however gets confused and freaks out.
I import the sbar fine, click on the node in the hypershade, and create a base color output. This is where it fails. The imported file is pink, and for the life of me I have no idea why. It imports the file with a sRGB color space, something that my custom OCIO config doesn't support since I have a custom one, but that isn't the problem, since if there's no specific color space to apply then it will just default.
The issue lies between importing the texture and creating a link to the material itself. I've included some pictures to illustrate whats going on. Does anyone else use a color space like ACES with the Maya Plugin and have no issues? If so, I would like to know what I'm doing wrong here.
Perhaps I need to do some pre-conversion for the color transform in designer before I export to sBAR? I don't even know if that will work or would apply here.
For now I'll continue to create everything manually. It's not too much of a hassle for me, but it would be nice if these things worked.
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@Fire Noodle Apologies, it looks like we missed your post! I don't have an answer at this moment but will follow up with you as soon as the team reviews it.
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@Fire Noodle Is it possible for you to provide the sbsar file and your ocio config?
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happens on all .sbsar files. but I zipped it nevertheless.
included the ocio config.
I cant upload zipped files for some reason, so i'll upload to google drive: https://drive.google.com/file/d/1GOUmX0D8AaFlwL1nr3eMZcomG9OJY05u/view?usp=sharing