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Texture in viewport and after export is different.

Community Beginner ,
Aug 30, 2022 Aug 30, 2022

I was creating a wood planks texture using image to material (AI powered). After getting the result I was looking for, I exported textures in order to use them in other apps and noticed that exported color texture is completely different from the one that I have in Substance Sampler. All the other textures (AO, roughness, height, etc.) are correct. At first I had some turned off layers in Sampler but even after deleting them completely and re-exporting the texture it was still not the same as in Sampler. What can be the problem?

 

I've attached some screenshots to show what I mean by 'different' and also layers that I used in Sampler.


P.S. Layer Height_slope_blur is a simple custom filter made in Designer and only affects the height map.

Bug Unresolved
TOPICS
Export , Image to Material
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correct answers 1 Correct answer

Community Beginner , Aug 31, 2022 Aug 31, 2022

Hello, no, I was exporting it in 4k thanks for pointing that out. Apparently that was the problem, color variation layer works differently when I change resolution and was causing colors to change in 4k. I changed resolution in viewport and texture was the same as the exported one. Now its solved. Thank you again.

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2 Comments
Adobe Employee ,
Aug 31, 2022 Aug 31, 2022

Hello,

Did you export at the same resolution as you have set in Sampler viewport (2K from what I saw in your screenshots)?

 

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Community Beginner ,
Aug 31, 2022 Aug 31, 2022
LATEST

Hello, no, I was exporting it in 4k thanks for pointing that out. Apparently that was the problem, color variation layer works differently when I change resolution and was causing colors to change in 4k. I changed resolution in viewport and texture was the same as the exported one. Now its solved. Thank you again.

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