Cannot update texture maps in Stager when model is pushed from Substance Painter
This issue has been killing me. If a model is sent to stager from painter, then you cannot replace any of the maps individually from within stager.
Example:
You have a model in stager, you've moved it around, and even duplicated it. Now you need to make a base color change to one small component. ,You don't want to redo all of the layout work you've done in stager, but there is no refresh from Painter function. Furthermore, you might have displacements set to a high resolution that took a while to process. If you reimport, you'll have to wait on that again. You think, no problem. I'll just export an updated base color map from painter and import that into the base color channel that you TOTALLY DO HAVE ACCESS TO in Stager. Nope not allowed. Your only option is to edit it within photoshop, paste in your new basecolor map, and then it works.
I could understand this being locked out if it broke communication between Painter and Stager, except there is no communication between Painter and Stager. Once Painter sends something to Stager, it's static and any changes need to be resent from Painter.
