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Animation rendering progress bar

Community Expert ,
Jun 24, 2023 Jun 24, 2023

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I was wonedring if it was a feature or a bug:
When I render a fixed scene, I get an estimate (acknoledging that it's just that: an estimate), but if I render a simple spin of an object/group, I just get the elapsed time in the progress bar. (and no time left or even the blue bar)

Imaginerie_0-1687598717806.png

 

not the end of the world but since it's supposed to take a long time, I'd raher know if I can start something else instead of watching the computer running 🙂

 

 

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Community Expert ,
Jun 24, 2023 Jun 24, 2023

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Never mind, it works, it's just very long.

My animation is only 10 sec, 1080 x1080, resolution: full, preset: medium (128 samples)
It's estimating at 16 hours (still no clear estimate, but just multiplying the time taken by each frame to render)

My computer is admitedly not the powerhouse I would like it to be, but well-within the acceptable specs:

Nvidia RTX2070 (8GB Vram), 64 GB RAM,

Imaginerie_0-1687599889730.png

 

It was just for a test, I don't think I will ever do any animation at this rate 🙂

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Adobe Employee ,
Jun 26, 2023 Jun 26, 2023

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Hello @Imaginerie,

 

You're right, the current rendering time can be quiet long depending on the scene. This is not uncommon for a rendering software, but the animation feature is still young and has room for improvement for sure. Have you already tried to render since the 2.1.0? Some of the changes should help rendering faster.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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Community Expert ,
Jun 26, 2023 Jun 26, 2023

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Thanks for your answer. My screenshots are from the latest versions, where I was able to try exporting in .mp4 (a definitive improvement)
I tried before but was relatively new to the app and thought I was doing something wrong (again very long)
I find Stager,very, very, power hungry (compared to - say - Blender and definitely Dimension), and sometimes I am just fed up hearing the fans 😁, I tried to optimise my system as best as I could, but there is only so much I can do. Maybe the minimum configuration should be revised to eliminate the weaker ones, as they're clearly not up to the task.

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Community Expert ,
Jun 26, 2023 Jun 26, 2023

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Also, while I am at it, and forgive me if it's a stupid question (I have no background in 3D and therefore don't know if it's something possible)
But would it be a consideration to allow to momentarily pause the rendering in order to - say - open Photoshop for something else?
I am trying to work on 3D in my down-time, and sometimes I have an urgent client request that means I have to drop everything to open Photoshop. I could open Photoshop while rendering in Stager, but the whole rendering is really sucking all the performance out of the computer, meaning that even simply opening an image in Photoshop takes forever.

Pausing it for a while would be very useful.

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Adobe Employee ,
Jun 26, 2023 Jun 26, 2023

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This is absolutely not a stupid question, but unfortunately there's no way of pausing the rendering for now.

 

For the performances, I can't disagree with you, my personnal computer has similar specs as yours, and sometimes Substance 3D Stager can take a lot of time for rendering.

With that being said and as you can see with our last release, we're eager to improve Stager on this subject.

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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Community Expert ,
Jun 26, 2023 Jun 26, 2023

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Thank you, I will be monitoring very closely, I'm glad I'm not the only one and I wish it would be different (for both of us)
On pourrais jouer au Loto/lotto et partager les gains? 😉

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Community Expert ,
Jul 04, 2023 Jul 04, 2023

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Maybe export a PNG sequence at a lower resolution, upscale in Photoshop, and render from there? Or maybe don't lower the resolution, because you can interrupt an image sequence render, and tell Stager to pick up at the next frame in the sequence when you're ready to go on. Premiere Pro loves image sequences, and you have the advantage of better quality to work from than an MP4 and all the tools of PPro to work with.

 

You could divide the animation into, say, five 2-second sequences so that you're less likely to have to interrupt a render to attend to client work, then stitch the clips together in PPro, or you could just run the render overnight, but the image sequence seems like a more flexible way to go in either case.

 

I was able to justify a 12-core i7 with RTX 3090/24GB because I use Stager for client work (and, let's be honest, because it was on sale at a deep discount from Dell!). In case the comparison might be useful, I tried a 1080x1080 scene with a single small object set to rotate 360 in 10 seconds @ 15 fps with full resolution and medium preset. A PNG sequence renders at about 4 seconds per frame (Stager 2.1). MP4 seems to take longer, but I only tried one run. It may be worth doing the comparison on your system, just in case.

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Community Expert ,
Jul 05, 2023 Jul 05, 2023

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Well, it was just to try things out so I just dropped the whole thing.
I find Stager extremely long to render compared to Dimension (same GLB file rendered on both shows a clear difference) of course I cannot render animations in Dimension 🙂
I am trying Blender at the moment because, while I greatly prefer the interface and the convenience of Stager, it's just drives my computer into a frenzy, I feel like it's ready to take off at any moment (and also the noise is unbearable). I also expect it's just not very good for the computer itself.
It's not just while I'm rendering, just opening Stager (without even opening a file) and/or leaving it idly doing nothing, just set the GPU on fire (and the fans... the fans!)

 

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Community Expert ,
Jul 05, 2023 Jul 05, 2023

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Blender is definitely more nimble as far as rendering goes. Unreal Engine is also free, and if anything even more nimble. I know the Substance team is working on making the rendering more efficient, and there's a significant difference between 2.0 and 2.1. I guess we're all looking forward to the next iteration!

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