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Painter to Stager, where do the textures go and what preset?

Explorer ,
Oct 06, 2023 Oct 06, 2023

When you use the "Send to Stager" button in Substance Painter and an object goes over with its generated textures, where are those textures saved? I'm trying to find a way to update them without having to send the model to Stager again and again every time I edit a material (btw, a texture refresh feature and better integration with Painter need to be top of the list of future new Stager features), but I don't know where they are being saved upon export.

 

Also, can someone explain a little about what preset or settings are used when textures are created and sent to Stager this way? If you have some of the more advanced channels active, like translucency, SSS, or top coat settings in a smart material for example, are they properly calculated and automatically applied to the proper channels in Stager?

 

Thank you very much in advance for any information.

TOPICS
Import & Export , Materials
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Community Expert ,
Oct 07, 2023 Oct 07, 2023

I have attached 2 screenshot. 

1.Object has been created in Painter and send to Stager. You can see material in Product Material Panel in Stager,

2. The color of material has been updated in Painer and resend into Stager, The new material has been loaded into Stager Material Panel.

But you will get 2 object in Stager, (that not perfect.) 

Screenshot 2023-10-07 211139.pngexpand imageScreenshot 2023-10-07 211432.pngexpand image

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Explorer ,
Oct 08, 2023 Oct 08, 2023

Thank you very much, but I was actually asking where the individual JPGs/PNGs are saved to when you export to Stager using the "Send to Stager" menu item. I know that you can export using a Stager preset and designate a folder at export time, but I don't know where they are going when you do it quickly using that method. 

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Adobe Employee ,
Oct 09, 2023 Oct 09, 2023

Hello @SnowSultan,

 

That's an interesting topic. The textures are direcly stored in the .SSG file, not on your disk. This means that you unfortunately won't be able to save the new maps on top of the previous ones.

 

We are aware that the current state of the "Send to" option is a bit annoying when used multiple times (trust me, it bothers me too), but there are discussions on the subject.

 

For the more advanced channels you mentioned, as long as those channels are available in Stager, this won't be an issue.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
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Community Expert ,
Oct 09, 2023 Oct 09, 2023

There is some workaround how to update textures without :Sending To Stager" again. Please review video. This isn;t optimal way but it works. Hope this can help. And you will be able to work with textures as they are saved on your any directory.

[video]

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Explorer ,
Oct 10, 2023 Oct 10, 2023
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@Ares Hovhannesyan  Thank you, that is actually what I was doing while I was waiting to find out if I was missing something.  🙂   I'm glad to hear that there are discussions on improving the Send to function too (thank you Cyril as well). I'm hoping that the texture loading method will be improved a little in the future too because right now, you need to separate all of the textures into their own folders, otherwise the keyword triggers will just load the first matching textures alphabetically.

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