I'm hoping someone can explain to me how Photoshop uses a graphics processor. I often work with very large, complex, multilayered 16-bit files (large meaning ~ 30GB). I realize there are strategies for reducing file size, including the use of "feeder files" (a la Bert Monroy). But there are times when I want to work with the entire file, so I can toggle layers on/off while making edits. Because of problems with brush lag, I recently purchased a desktop with 96GB RAM and a Quadro RTX 5000 graphics card. Photoshop is installed (along with my OS) on a 1 TB class 50 SSD. I have a 960 GB Intel Optane drive that hosts only one folder, which contains only the file I'm working on. My Performance settings allow 86% memory use, Huge Pixel Dimensions, 8 cache levels and 1028K tile size. I keep 25 history states. I don't load a large number of brushes, textures, etc. My scratch disks are set up as a D drive (Optane drive), C: (OS drive), then an external SSD. With all that, I sometimes still get brush lag, even when efficiency is at 100%. Similarly, redraw is sometimes slow when I toggle a layer on/off. When I researched the brush lag problem, I came across advice to the effect: uncheck the Use Graphics Processor in Preferences. That does greatly mitigate the problem. Of course, it also disables certain desirable features like rotation and scrubby zoom. My research, prior to buying this new computer, indicated that Photoshop, as it evolves, is assigning a greater number of functions to GPU. I'm very curious as to why disabling the use of the graphics processor would improve the situation. I would think the opposite. Does disabling the graphics processor mean Photoshop is bypassing the Quadro and using the graphics capability on the motherboard? If anyone can educate me, I'd love to know.
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