Hi Stephen, Yes, Animate's default Duplicate Symbol will only duplicate the selected. This is quite handy in most situations, when not dealing with complex nested structures or when you only want to create a variation, using the same components. For example, if you have a container of a character and animate a walk cycle inside this container, but then you need to animate a run cycle, you can only duplicate the container and animate the run inside the duplicate. The two cycles will share the same body parts, which is great, because if you need to make a color adjustment or edit some other detail, you will only need to do it in one place and both with be updated. Duplicate symbols recursive, which is an EDAP Tools plugin command, however, creates duplicates of the whole structure with all its nested parts also duplicates. In this case the duplicate and the original do not share common elements.
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