Hi Clay, yeah 'glitch' is probably not the best term to describe the issue, but I know what the user is talking about. It is unpleasant and not that uncommon, while the reason for its occurrence can often be unclear. The issue manifests itself like this: If you have a key at frame 1, then a tween occupying frames 2, 3, 4, 5, 6, 7, 8 and a key at frame 9, the symbol moves smoothly until frame 8 and then lands into frame 9 with a little 'jerky' unevenness. This is not related to a moved Transformation point. If you convert all frames to keys it is likely that it will disappear. Could be due to some rounding of coordinates during the X,Y position calculations. Can be a bug. It has been present since at least CS6, maybe earlier versions have it too. It may happen more often if you work inside a container and the 0,0 point of that container's coordinate system is far away from where the tweened object is. (the rounding errors seem to get larger away from cenrte) It may in user's case be related to using camera - a feature which I don't use, but from comments it seems to be adding a layer of unnecessary complications and problems while adding zero functionality to already existing workflows.
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