Hi again, mate, These are some big questions that you ask I'll try to limit this reply to 3-4 paragraphs, because otherwise it will spiral out of control. I'm not competent to give opinion on Adobe Character Animator. Haven't seen any pro use it, but that does not mean that it is not possible. I've only seen some demo videos about it, thought it looked like a toy and moved on. But this shouldn't mean anything. If it exists and is being used, it probably has merit. You have to evaluate for yourself. Look at what is being done with it and if the results justify the time-investment to learn how to use it. There are two types of problems with beginning animators these days. Learning to animate and learning software. A program can usually be learned well in a year or so, while becoming a good animator takes much longer. The trouble now is that the choice of software shapes how you develop as an animator. Back in the day when I started it was all mostly traditional - pencil drawings on punched paper, so you could focus on learning to animate well and then with this foundation, you had points of reference what to look for in software and also desire to push it rather than letting it lead you. Let's hope that someone will contribute some experience with Ch Animator to this topic! Personally I'm so heavily invested in Flash/Animate (+ EDAP Tools) at this stage and getting such good results out of it, that I don't see myself having the time to explore other animation software unless I'm forced by circumstances. But things weren't always like this. In the 90s the software landscape was very different and then I was in my twenties, curious and excited to try new ways of doing things and new programs of which there were quite many. I was equally proficient in AE, early versions of ToonBoom, CTP, Retas Pro and others. But in the last 15 years, here in Australia, I have only had steady employment with Flash work - mostly for TV and more recently TV-style for web; also some interactive projects. Flash became a mainstay for a reason. It is very versatile and work can be done in it effectively. Animate is Flash. There are some new things, some things were removed, but it is the same program and has the same power. It is not ideal for character animation and that is why we started Flanimate Power Tools - to extend and improve the UX. So you see - we have invested about 10 years of work there too. At this stage we're also trying to help the Animate CC dev team with opinions and feedback in our areas of expertise. So, as you can see my situation and yours are almost non-relatable. I should not be giving you advice, based on how my life as a middle-aged established professional is, because it all developed in a completely different context. I can and will be happy to answer specific questions about certain technical aspects of using Flash/Animate. And that is mostly what I do here. I taught animation and character design at one of Sydney's animation colleges for 4 years, but lost motivation and quit, because of this gap - the journey is long and I had to always answer the same beginner's questions and by the end of the course we still couldn't reach areas that interest me. I'll end with some advice though: Keep your early projects simple and clear. Finish them within 2-3 months. Don't aim for perfection. Stick to your original plan (not constantly going back and improving) and seal them off. Give yourself a break to detach. Then look at it with fresh eyes and be as critical as possible. Reflect. Apply the acquired knowledge to the next project. I hope this helps NT
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