NEW, SIMPLER WAY TO DO IT. The original poster needed to have the particles come from behind the bars, which makes the process far, far more complicated and is probably unnecessary. Here is a simpler way that will render much faster: In your main comp have your video, duplicate it (Ctrl +D) and Precompose the top layer - call it Precomp In Precomp add the Keylight Effect and key out the green bars (toggle the Transparency Grid on at the bottom of the screen, it's the checkerboard symbol next to Active Camera). You should see a checkerboard pattern where the green used to be which shows that it is transparent. Add a new solid and make it the same green as the bars (use the eyedropper tool and sample the green from the Keylight swatch). Put the green solid below the video. You should see a TrkMat pulldown box beside the pickwhip symbol - if not press the Toggle Switches/Modes button at the very bottom of the screen and it should appear. Toggle the box open and select Alpha Inverted Matte. This will leave you with only green bars on a transparent background. Turn on the eyeball switch beside the video - the video will reappear. Use the pen tool and draw a wide thin box just above the top of the keyboard - this is the area that the particles will appear from*. Toggle open the video layer and you will see Masks listed. Select the heading "Masks" and copy it (Ctrl +C). Select the Green Solid layer and paste the mask (Ctrl + V). Turn off the eyeball for the video layer and you should have a thin slit which the green bars will move through with a transparent background. Now, in your Main comp: make a solid and add Particular to it. The layers should now be: Particular Precomp (turn off the eyeball - make it 3D) Video Now go to your Particular settings. In emitter settings: Particles/sec very high (say 100,000?); Emitter Type - Layer; Layer Emitter - Precomp: Layer Sampling - Particle Birth Time. You should now have little green balls coming out from the green bars when they reach the keyboard - now is the time to work on the actual particles to get them to look like you want. * make sure that you don't have any part of the keyboard within the mask, even the smallest bit will cause extra particles to emit from it.
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