I agree with Ned! I Google 'as3 whatever' like five times a day typically. Sometimes way more... Anyway, I wanted to say I'd make a class for your game object. Then each object can watch its own x axis, place itself initially in y, have random speed, etc., etc. Also on Ned's example: var newThing:ClassIDYouAssigned = new ClassIDYouAssigned(); Personally, I like to do like so and use MovieClip as the class type: var newThing:MovieClip = new ClassIDYouAssigned(); This way when I look at the code, I know it's a Flash movieClip and not an instance of some class.
... View more