sorry, I guess I have missed it. I actually read all the thread but there are many posts and missed yours or maybe I read it but failed to connect it to your user name. I even refreshed my memory with a few tutorials to see what exactly does the workflow entail. thank you for describing again. excuse me if you already know this but it's worth trying so bare with me. I really want to understand what paint can't achieve with a few tweaks instead of VP Basically a paint recorder, where one draws in the comp (and not layer) window, I have seen this come up in this thread and failed to understand how painting in the layer window is such a problem. I know it is essential to see your brush strokes in context of what you are stroking on but why not paint with the paint brush on the actual pixel layer i.e if it's a doodle or some image - why not just paint on it in its layer window? if it's to reveal some pixels, my workflow would be to paint on it then duplicate the layer and use the paint check box to "on transparent" and this will be my alpha matte for my pixel layer. REAL time, (no going down to TL fixing brush stroke lengths,) If you set it to write-on then it will paint in real-time. you also get key-frames if you want to manually adjust it so the playback speed will be determined by the keyframes distance. you actually have much more control than using a sequential/simultaneously stroke because you can control each stroke in its mini layer right in the timeline. you can set the brush layers to start at the same time or right after the other, or even create an overlapping reveal. If you want sequential strokes then as soon as you stop painting, you press u and advance to the next keyframe and draw the next stroke - this will give you the next brush stroke right after and the result will be a sequential stroke. you also wrote this: Have tried workarounds from Ai to AE, but again not the same, if AE could only get a "fill paths sequentially" option like the stroke fx does. on a previous thread you wrote this: just copy paste from Ai to an AE layer which arrives as multiple masks, and then with either stroke sequential masks if you want to use your Ai paths to be revealed in Ae, it's actually much easier to bring it as and Ai layer and use the "create shapes from vector layer" and now you can simply add a trim path operator- set it to trim individually. you can even use the beautiful wiggle path operator to get some realistic path wiggle. thoughts?
... View more