
pavelk39392526
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pavelk39392526
New Here
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‎Oct 18, 2024
02:31 AM
Tried using this today to remove a string of lights on a portrait and while one iteration removed most of the lights a grey line was left behind ... so not sucessfull I did try making the selection larger but it still left a grey line in 20% of the delection
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‎Apr 23, 2020
02:50 AM
Thank you :-))))
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‎Apr 23, 2020
01:32 AM
I saw a tutorial that started with Adobe Capture to feed Photoshop to create a stylised portrait and now I cant find the link Could anyone point me to the link please regards Pavel
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‎Jan 18, 2017
09:39 AM
Thank you - perfect answer
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‎Jan 14, 2017
02:21 AM
So a little further research I find the following Mac OSX only supports D500: Nikon RAW L format .... just what this means is a little vague in my mind. Cos on my machine that mean it does not support Uncompressed or lossless compression It seems on current experimentation to support 14 bit compressed only. This file is then readable by Lightroom and I don't get the Unexpected end of file messages.
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‎Jan 14, 2017
01:57 AM
Hi I'm running Lightroom CC 2015.8 and Camera Raw 9.8 I've loaded my D500 RAW files to disk using the Nikon transfer app and then imported the files to Lightroom, where I get unexpected end of file messages. Looking at the files via Finder on the Mac they start off looking OK but after a while (and I don't know what triggers this) I lose a strip on the bottom of the landscape and side of the portrait orientated shots an image is below The files look fine on the camera and converting to JPEG in camera allows me to see the whole image in lightroom but as the JPEG ... not what I want. Any help please The Mac and the Adobe are all unto date and not showing any updates required. Lightroom version: CC 2015.8 [ 1099473 ] License: Creative Cloud Operating system: Mac OS 10 Version: 10.12 [2] Application architecture: x64 Logical processor count: 8 Processor speed: 2.2 GHz Built-in memory: 16,384.0 MB Real memory available to Lightroom: 16,384.0 MB Real memory used by Lightroom: 960.9 MB (5.8%) Virtual memory used by Lightroom: 1,895.9 MB Memory cache size: 313.1 MB Maximum thread count used by Camera Raw: 8 Camera Raw SIMD optimization: SSE2,AVX,AVX2 Displays: 1) 3840x2400 Graphics Processor Info: Intel Iris Pro OpenGL Engine Check OpenGL support: Passed Vendor: Intel Inc. Version: 4.1 INTEL-10.22.25 Renderer: Intel Iris Pro OpenGL Engine LanguageVersion: 4.10 Application folder: /Applications/Adobe Lightroom Library Path: /Users/Pavel/Pictures/Lightroom/Lightroom Catalog.lrcat Settings Folder: /Users/Pavel/Library/Application Support/Adobe/Lightroom Installed Plugins: 1) AdobeStock 2) Aperture/iPhoto Importer Plug-in 3) Canon Tether Plugin 4) Facebook 5) Flickr 6) HDR Efex Pro 2 7) Leica Tether Plugin 8) Nikon Tether Plugin Config.lua flags: None AudioDeviceIOBlockSize: 512 AudioDeviceName: Built-in Output AudioDeviceNumberOfChannels: 2 AudioDeviceSampleRate: 44100 Build: LR5x4 CoreImage: true GL_ACCUM_ALPHA_BITS: 0 GL_ACCUM_BLUE_BITS: 0 GL_ACCUM_GREEN_BITS: 0 GL_ACCUM_RED_BITS: 0 GL_ALPHA_BITS: 8 GL_BLUE_BITS: 8 GL_DEPTH_BITS: 24 GL_GREEN_BITS: 8 GL_MAX_3D_TEXTURE_SIZE: 2048 GL_MAX_TEXTURE_SIZE: 16384 GL_MAX_TEXTURE_UNITS: 8 GL_MAX_VIEWPORT_DIMS: 16384,16384 GL_RED_BITS: 8 GL_RENDERER: Intel Iris Pro OpenGL Engine GL_SHADING_LANGUAGE_VERSION: 1.20 GL_STENCIL_BITS: 8 GL_VENDOR: Intel Inc. GL_VERSION: 2.1 INTEL-10.22.25 OGLEnabled: true GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
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