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The silence is deafening...
Mod note: This OT post was branched from a bug report about the Premiere Pro Team's lack of a response to a User Voice bug report about "fixing" the Import and Export Mode UIs. Thanks for understanding.
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None of those matters, time matters. As "design" Premiere's design is 15 years behind. (Just look of it). Functionality wise it is 1/10. Engineering wise -7/10. Even you would feel better and work faster if it was 10/10 but hey, video experts like you are happy with how it is, therefore we must suffer what you enjoy. I wish I'd have the same insanely low expectation from an application. Just not possible for me sorry.
I lose a piece of my soul everytime you write a what you call a "solution" while it is just a cheap "workaround" to get rid of Adobe's bad design.
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I love reading your comments. It's always intriguing to see the feelings and experiences of others. And I'm very serious there.
Though I prefer comments with specific changes and the reasons for same, over general "can't you see it sucks" things.
As to the numbers you just posted as "data", you're welcome to them of course. As we all are welcome to our own.
My "data" are of course different, unique. As are everyone's. I don't put huge stock in my personal preferences as far as applying them to anyone else of course.
Nor should anyone else necessarily pay too much attention to mine.
And no, I don't consider myself a "video expert". Which is an absurd comment, really.
First, as noted numerous times in this thread I'm one user. That's all. Period. As is everyone else.
Second, there are parts of Premiere I know pretty decently, but much of the app is outside of my personal experience. Like most users. I'm very aware of my limitations. We all should be.
Third, my assumption going into any discussion, is that the probability is high that anyone involved is a better/faster editor than myself.
Neil
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"And no, I don't consider myself a "video expert". Which is an absurd comment, really."
"Expert" thing wasn't really sarcastic, sorry if it looked that way, wasn't my purpose, I actually meant it, sadly I don't really have "tone down" button sometimes. I did learn things from both you and Warren, I'm just trying to show a different and a fresh perspective on User Experience.
My point was that not every master blacksmith might be %100 efficient with their hammer or even might not be using the correct hammer.ornn
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I'm curious what those who find Resolve to be modern and Premiere Pro to be dated would change about Premiere Pro's user interface. Specific changes, though, not just "everything".
It would also be interesting to take two groups of people who've never edited before, maybe intermediate to advanced Photoshop users, give them files on a USB stick (maybe 15 to 20 Canon CRM files, some graphics files, and a music track), then give one group laptops with Premiere Pro and the other group laptops with Resolve along with the corresponding PDF documentation (no YouTube videos). Trying to edit in a Photoshop Video Timeline or in iMovie would be off limits - Premiere Pro or Resolve only.Premiere Pro 23.1 and Resolve 18.1
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In my opinion, high chance they would prefer Premiere as it's using same or similiar systems to Photoshop, and they are pushing updates towards newbie users than pro users with every update, even tho it has "Pro" in it's name. "Award winning app" Photoshop is even worse in UX by the way, you can't even search in hotkey panel, you can't even properly set shortcuts, it'll tell you "Menu commands must include CTRL or a function key" , it's a joke of UX design. All studios fix these by custom tools. You can't even make a hotkey for creating a new layer without dialog, pressing that new layer button is not the same as the function you assign in hotkey manager, you have to create a .jsx script or an action and assign that to a hotkey to create a new layer through hotkey without a dialog. It's absurd.
However, I believe if we try this experiment with some 3D Artists who is familiar with Blender, Maya etc, they would think that "both" app has UI & UX designs designed by & for people who is learning how to use computers, think it is okay to not have customizable panel layouts (Resolve) and think it is okay to accept that I should move my mouse all over my 32 inch monitor to press a button to create a project file, yes I know process is same, my soul however, is not.
And personally It took me a day or two, to pretty much learn "everything" in Resolve, create my custom 50+ hotkeys, including things I don't even need, won't use. Never needed a .pdf or documentation for it. Editing apps are very simple applications compared to 3D applications, however I understand this shouldn't be expected from everyone, including professional editors. Just giving my 2 cents.
I have literally assigned "delete" function to D instead of "Delete" button, because I didn't wanted to waste time moving my right hand from mouse or left hand from the left side of the keyboard, where most of my hotkeys are. "This" is my tolerance to efficiency.
It's clear that people's needs and tolerances change based on things they use and see in time. If you only used the editing applications or Photoshop your whole life, you pretty much never experienced a great UX, you just believe it is great UX because it just gets the job done. I just want to get the job done, faster.
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@Oğulcan Tokar
Thank you for your detailed feedback.
Overall, it sounds like you feel that Photoshop needs a complete UI redesign as well as Premiere Pro. Frankly, I completely disagree. After Effects, Animate, Auditon, Bridge, Character Animator, Illustrator, InDesign, Media Encoder, Photoshop, Premiere Pro, and Premiere Rush being similar to each other is what makes it very easy to move between them not only for beginners but for those who might be very experienced in one or two but then need to pick up another. Furthermore, even minor changes in well-established applications are likely to cause unintended strife among the user base. When the Photoshop team moved Save a Copy to where it should be based on the behavior, some users were very unhappy about it. This remains as is, but a "Save a Copy" button was quickly added to the Save As dialog box. When the After Effects team added the Home button to better match Photoshop and Illustrator, some users were very unhappy. A preference option to hide it was quickly added. When the Premiere Pro team switched to Import, Edit, Export. some users were displeased to the point of making death threats (which, of course, are totally uncalled for). It's been announced that this is being addressed.
Adobe 2023 Workspaces
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I'm sorry @Warren Heaton but did you even bother to read the things I wrote or test them? This is why I don't specify, you barely read %50 understand %15, interpret %15 wrong, ignore the rest that's actually anything negative to Premiere.
You are asking for specific things, thinking you can understand them like you do in a topic lets say codec as you are very familiar with them however with every UI/UX talk, I feel like I'm trying to explain codecs to someone who doesn't even know how to check the extension of a video. It is agony to me.
"A text field in Photoshop's Keyboard Shortcuts and Menus would be great; however, if someone wants to change the keyboard shortcut in Photoshop for Layer > New > Layer..., it's just a few clicks away."
- No you can't, this is not possible, that shortcut will create a dialog pop up. It won't create a new layer directly. I can't even believe I'm even have to explain something this simple. Twice. And you expect me to be specific in UX design. Anyways "New Layer" function without dialog is only possible through the ways I explained, which is a "workaround". No point of lying blindly.
And also what's with that sentence? X feature would be great, "however" you can do completely unrelated Y? What? Those are not even related, and no alternatives to each other, but your sentence sounds like it, not to mention not even true.
- Documentation is important, I use them for writing scripts and 3D apps, never needed for any editing application, as they are straightforward. Not to mention their documentations are pretty bad.
Here is a good documentation : https://docs.blender.org/
"Premiere Pro has List View, Icon View, and Freeform View and it's easy to expand the Project panel to see the entire contents of a project at any time."
- What is the point here? My point is you can't have "two views" in one panel in Premiere, while in Resolve you can and it is default..
"I do not get "ghost clips" in Premiere Pro. Again, I'm sorry to hear that you are experiencing something different with the user interface."
- No you do. I'm not gonna bother explain third time.
"Show/Hide Effects is a "Fx" switch in the Effect Controls while it's a red left-right switch in the Inspector in Resolve. I'm not sure there's much difference."
- I was reffering to "Global Effects" toggle not even clip effects.. However it is a very minor thing. More related to having better "defaults", which is not good for beginners, and also pros.
"Premiere Pro has Time Remapping that can be controlled with a Bezier Path in the Timeline. Have you had a chance to use it?"
- First speed doesn't have normal controls as keyframes, second bezier controls on keyframes should have proper snaps, proper heights, colored properly, you can't even be specific on them, they are insanely small and hard to deal with. AE has proper ones if you are curious on how it should be. Resolve is also bad on this as well, however I just Fusion quickly for this. Way more responsive than Dynamic Link.
"As far as changes to thumbnails go, are you referring to the view options in the Settings pop-up menu? These are detailed in the user guide, but an in-app level preview would be helpful"
- I have no idea what you are talking about here.
"My Premiere Pro Workspaces change instantly. I'm sorry to hear that you are experiencing something different with the user interface."
- I didn't even mention this, you wanted to bring it up didn't you? Yeah, my computer can render a scene with millions of polygons and have real time path tracing, however struggle to render Premiere UI properly.
"Users can create keyframes in the Effect Controls or the Timeline. It's up to the user to decide which location works better: at the clip level or at the timeline level."
They are both bad. bad .bad bad bad BAAAAAAAAAD.
"The Source tab and Program tab can be configured to use the same Frame or a Workspace that already does this can be used (i.e. Assembly, Vertical, Review, or Libraries)"
- Please read my sentence. And also that won't be the same behaviour. When you have both "Program" and "Source" Tab in same panel, it won't auto switch from Source tab to Program tab when you click on your timeline, you have to switch to Program tab manually. Resolve it is auto, because those are not considered as just "Panels"
"I do not get a long delay when switching to Export or using Quick Export. Again, I'm sorry to hear that you are experiencing something different with the user interface."
- Should I suffer then? What about Blender, Maya and other million times more complicated softwares that's running perfectly smooth ony my computer? Does my hardware do not like Premiere? Your logic is insane.
"Token names would be great. After Effects offers these. If you post this as a feature request, please link it and I'll vote for it."
- I won't. I don't care, if an engineer cared about this, it would be in it, it is a very simple feature, they just don't care.
"Switching to Fairlight is effectively switching to Auditon. It would be nice if more of Audition was integrated into Premiere Pro. It is very much so under the hood."
- Nope. Fairlight is integrated, Audition is not. You literally wrote this yourself. How? And also I should have been more clear, everything Audio related is better in Resolve, even without using Fairlight.
"Premiere's Adjustment Layer is similar to Photoshop's Adjustment Layer and After Effects' Adjustment Layer and also to Resolve's Adjustment Clip. Being able to group color adjustments and effects in another way sounds interesting."
- You can also do that on multiple levels of timelines. Apply those groups pre-clip / post-clip. You can't achieve any of those with that simplicity with just adjustment layers. It is one of my favoruite features.
"Are you not finding an option to set Audio Hardware to System Default?"
- Nice. They finally added it, since its "release".
"Overall, it sounds like you feel that Photoshop needs a complete UI redesign as well as Premiere Pro. Frankly, I completely disagree.After Effects, Animate, Auditon, Bridge, Character Animator, Illustrator, InDesign, Media Encoder, Photoshop, Premiere Pro, and Premiere Rush being similar to each other is what makes it very easy to move between them not only for beginners but for those who might be very experienced in one or two but then need to pick up another. "
- Yes you disagree I am well aware, because you "think" my idea of redesign and remaking it with modern standards would actually erase the good parts of the UI that you enjoy. This is not at all the case. I had to explain even the most simple problems in multiple long paragraphs, we can't have good long conversation on that level where I can be specific to you at some point.
"As far as the framework goes, I think we're back to you experiencing degraded performance on your workstation and being happier with how other non-Adobe applications work. It's clear that you feel very strongly that something is simply broken with Premiere Pro, but if other users (like Neil and myself) are able to get good performance then there is likely something else causing the issue than a bug."
- These are very bad arguments for those problems. And once again I'm reminding you, it shouldn't happen on any of my computers, or anyones. There are apps that can do this while managing a better UI and much more complex processes, my computer is fine, it is the lazy & bad engineering on both performance and design, not a bug, I believe I was pretty clear on that, I don't even remember writing a bug here, I'm pretty sure I was always specific to bad engineering.
Lastly with these lack of understandings of a modern UX/UI design combined with your low expectation from an application, you sure you can talk about how a UX/UI should or shouldn't be in modern application in my opinion? Both Neil and you believe you can talk about UI/UX design as if you are talking about Codecs, however I feel like I'm talking to a wall when it comes to talking anything especially UI/UX related, and convert it in to a "Resolve vs Premiere" convo because I use an example from Resolve or any other app that could be transferred to Premiere easily. Just so you know I don't like both, I hate both, I just hate Resolve less. Stop defending Premiere this blindly, and try to atleast think and be little more open to the new ideas/changes. Not even Devs would try to defend an application like this.
"Furthermore, even minor changes in well-established applications are likely to cause unintended strife among the user base."
I'm one of them as you can see, however Premiere's bad choices were nothing "minor". These are absolute best examples of failure in both UI/UX design and engineering. Tho death threats are absolutely insane.
"UI is fine"
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While I think this conversation has been frustrating for you, for me ... it's kind of "homey", really.
It's nearly identical to the many, many conversations with the engineers for Pr or any other app I've been in at NAB over the years!
In those conversations, I'm a user talking with engineers. Now, these are all engineers who are also passionate editors, users of the app themselves. BUT ... they are first and foremost, engineers.
And they approach things from an engineer's viewpoint. So, for many of the things a user would say "Well, I think this option should be in that menu instead" ... that comment causes massive brain pain for the engineers.
Because in the code tree for the app, that control/option is built as part of the same code system as where it currently 'exists' visually in the app. Ergo, the controls and options belong together. It's clean code!
But for the user, well ... we never (or rarely) use that control when doing X, but when doing Y. So we want that option/control grouped in the UI with the other options/controls we use when doing Y. And so for the user, it makes perfect sense to us to "simply" move that option/control to Y.
The engineer's brain is near exploding at this point, as that would SO mess with the code "cleanliness". You're splitting the UI view of the option/control WAY the heck and gone from the other options/controls of that same code grouping.
Which to the engineer, is both a horror and a pathway to Disaster.
Well ... Warren and I are users. And both of us pretty practical users to boot. What works now is cool, and we're not sweating so much over other things. Because not only are we not engineers, neither are we UX/UI designers.
You, clearly, are far more trained, and by mental inner construction, suited for being a UX/UI designer. Which in and of itself is a sort of engineering view of things. Just different than the coding engineer's view of things.
Way past Warren and I there ... way past.
So for some things which (understandably) cause you great mental pain, it's as also understandable that Warren and I go ... yeah, whatever. As both of us are simply practical users, we both ignore some of the problems you see quickly enough. Things that are even painful for you. Because for us, while working away, it makes no practical difference.
But for you, it's WRONG!!!!
And you may well (from certain design viewpoints at least) be absolutely correct. I don't quibble with that at all.
And it's as educational for me to deal with a major UX/UI person like you as it is to deal with the coding engineers. And as intriguing, also.
I am hoping the devs are reading your comments though. It's another perspective, a very worthwhile one, and should be listened to. Which doesn't necessarily mean agreed with, but well worth listening to and considering, for points that might be worth changing.
I don't know how familiar you are with the full Adobe corporate structure. The apps like Pr, Photoshop et al, are just one small part of the whole company. They have a "documents" section based around the PDF thing ... which is really secure communications (and I mean, SECURE!!!!) for Major Corporations at heart ... which is HUGE.
And they do UI/UX development for other major corporations, especially to tailor the consumer experience to the desired "feel" for that brand/corporation. Which is also a large operation.
So ... internally ... Adobe has massive UI/UX resources. Which of course means (as with any human endeavor) that their UI/UX people naturally have a particular group 'drift' or pathway through such things.
I've been interviewed both in-person and online by some of their UI/UX people. They had charts with options ... which were more clearly and/or appropriately grouped? They had different UI looks and feels ... which is more clean and clear? They had an option, listed with six different phasings. What would I expect (in detail) as a result of choosing each phasing option?
So I think they tend to run or make decisions more on "our testing with people showed X result", rather than using a more conceptual based paradigm like "Proper UI/UX design is structured like This."
But then, that's just my experience in dealing with a few people out of a very, very massive corporation.
Neil
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"And they approach things from an engineer's viewpoint. So, for many of the things a user would say "Well, I think this option should be in that menu instead" ... that comment causes massive brain pain for the engineers.
Because in the code tree for the app, that control/option is built as part of the same code system as where it 'exists' for the user. Ergo, the controls and options belong together. It's clean code!"
There are million ways to write clean code and not have a reason like that to not change a button's location. I know what you are talking about however, but firstly, you haven't seen Premiere codes at all, even if you saw it through those SECUREEEEEEEEEEE comms, you wouldn't be able to say it's clean as you are not an engineer, your argument to it might even be clean at some level is completely out of the window, second every single benchmark results with Premiere having worse performance, sure let's not say every code is bad in it, but can you seriously tell me here that there is no code in Premiere that needs update?
"But for you, it's WRONG!!!!"
I really wished you wouldn't think like that, as I stated before what is 7/10 to you might be 2/10 to me, and vice versa, however I would much prefer a solution that is 10/10 for both of us and everyone at least for 10+ years. Premiere changed like when? Cars changed, phones changed, Premiere experience is same. And maybe Premiere was like that at some point 10/10 for everyone, now it is not.
You are just refusing to read my comments on any of my suggestion or takes on Premiere -especially- when you already have a tolerable workaround for yourself. So yes I'm very frustrated about these convos.
Me : Can we add X feature that doesn't hurt anyone to have and very easy to implement?
or
Me : Can we change X feature to also have ..... so not just Z people, A people can enjoy using it too.
or
Me : Hey X is made like .... in other application can it be something similiar or better?
You : Hey I have a quick workaround for that, I simply do > that > do > press > click > repeat > save > restart.
Warren : Did you try ProRes?
There are some things I simply think "WRONG" for sure, however none of the things I mentioned here goes in to that category. After these convos on even on simple things, I'm pretty sure you would absolutely think I'm nuts If'd write those things here. And that's true, I kinda am. But at least I'm glad that you finally acknowledged the idea that we have different tolerances.
I've worked in a major game company where I involved in all kinds of developers & artists, and still working for multiple game companies and their artists. I'm well aware of the both sides. They care about their community on free games more than Adobe' cares for their customers who are paying them monthly, yearly. I know, I know.. You are gonna write me an essay on how they care and talk with "pros". I'm glad they made those people happy with those export/import windows. I got nothing useful for 5+ years even got hurt, from updates. I also don't want workarounds for everything. I just expect them to make things actually better, this can be changing a button's location to full ui remake. I haven't seen any change in the application that would make my work easier while "pros" got the ability to render "strokes" on their puget computers, and I'm here stuck rendering millions of polygons with a smooth UI on my gaming computer.
Everyone has limited amount of patience.
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"I'm curious what those who find Resolve to be modern and Premiere Pro to be dated would change about Premiere Pro's user interface. Specific changes, though, not just "everything"."
I forgot to answer to this. But I want to mention, I don't know who made that gif, but It doesn't make that much sense. Because they opened panels that are unrelated or doesn't make sense, just to match the same "look". Here I go;
- In that gif, in Resolve you have one Project panel, In Premiere, to match the same look, you have "Project" folder in one with "list" look, and on right it has a "Bin" opened with thumbnails on to match the layout/look ????? So you need 2 Panels in Premiere to be able to not even match the same functionality 🙂 You can't do this in Premiere. You can't see your whole Project structure while having thumbnails. It is not possible.
- Again in that gif, on Premiere one you have "Master Audio Meter" open however in Resolve it has "Mixer" open. Weird. However I find Resolve's mixer is way easier and responsive, as you can hide them to just show the master. Also Premiere lacks this amazing feature called "DIM" button on the timeline, which basicly lowers the volume without changing anything on "Master" or any audio, it's just for the editor, so that editor's ears doesn't suffer from the max volume while editing, however It'll export with the correct volume. Premiere needs this.
- In Resolve you can turn off a panel with just one click, "instantly". Let's say you are just editing and you know you won't need any change in Properties panel, you can Press the "Inspector" button to hide Properties, and it'll instantly hide that. In Premiere you can close that panel by right click > close, however it'll be replaced by the other tab which I see currently Lumetri Color & Essential Graphics, you have to do the same for each panel to achieve this. And everytime you do this, UI refresh will cause Premiere to have spasm and my soul will take a damage. I know you can pre-made layouts, however not only that will cause a whole application UI reload, sometimes I might need just the effects window on my current layout just to change a little value as I do the rough edit. You can also assign that visiblity toggle in Resolve get this done reeeeeeeeeeally quick.
- In Premiere, you have a timeline for keyframes of properties which takes up a lot of space, I know you can close this, however, some properties comes with already keyframes enabled, which is weird. Let's say you want to turn off that keyframe option in Opacity, it'll even give a dialog that if you are sure, every. single. time. Just add the keyframes to the main timeline, and make it visible by toggles and hotkeys.
- In Resolve you have beautiful options for changing the timeline's video & audio view. In Premiere this is manual, and you can't preview your changes in realtime, you have to guess it and click everytime to find what you need.
- In Premiere when you move a clip, it creates a ghost clip, same as old Windows XP did when you move a window. In Resolve, it just moves the clip with insanely smooth feeling.
- In Premiere, toggle for turning off/on of effects "Effects" is hidden. You have to add that button to use it or assign hotkey, In Resolve, it is very obvious as default
- Premiere needs the Dynamic zoom from Resolve, amazing feature.
- Premiere lacks proper data burn-ins. In resolve you don't need any adjustment clip or anything, it' has it's own thing, it's amazing.
- Resolve has superior speed controls compared to Premiere. I'm not talking about "Change Speed" function, I'm talking about the Retime features. It is absolutely beautiful in Resolve, In Premiere it's very problematic as the UI for it exist in "Effect Controls" Panel and it is very bad & annoying to use.
- Premiere's "Panel" system is both a good and a bad power, let me explain. We have our Program window which shows the timeline, lets say you want to playback a file from your project window, you doubleclick, bam it either creates a "Source" window or use the Source window you already have open. However in Resolve, if you don't have "Source" window open in Resolve, it'll use the Program window, if you have it opened, it'll use the source window while you still have Program. So Resolve actually gives you more options here, even tho it is "locked", weird right? ^^
- Premiere's Export window, even the old one takes time. Actually even the "Quick Export" button takes time, because "Quick Export" button even when you use hotkey, the dialog for it opens after you wait 2 seconds, at the top right side of the window, instead of center, which is very annoying, while in Resolve you won't even be able to see my "Quick Export" Dialog window. That's how quick it is. Let me show it with videos, I just used couple gameplays to make examples.
- Resolve's Audio tools (Fairlight) is million times superior compared to Premiere. It is just amazing. Everything is much more modern with a great look, ease of use while giving you more advanced tools out of the box.
- Premiere doesn't have "Group" Tools for color & effects, in Resolve you can create a group, and assign effects & colors to that group, then you can assign clips to that group which will use those effects. Adjustment clip is not the same, if you have to cut that Adjustment layer so that it wouldn't affect a clip, you have 2 adjustment clips that needs to be changed everytime you make a change on one.
- In Premiere, as your audio output, you can't select "Default", so when you want to switch from your headphones to your speakers to watch the video with your client, you have to go to Preferences > Audio > Change Output > Apply. And this is very buggy, sometimes it just uses the old setting. While in Resolve, you can select "Default" audio output, and you can just use Windows tools to change the output.
- Completely redo the framework the UI uses or use an existing one like QT, so that it runs better and doesn't lag on even empty projects.
These are just couple things comes to my mind just right now, there are many more.
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I love good detailed UI or workflow discussions ... because everyone's mileage always varies.
For example, a good friend LOVES Resolve's heavily locked-down UI "Because it's brilliant as-is, and anything you could do to it would just be stupid."
I rather thoroughly detest Resolves UI, and find the locked-down nature just makes me grind my teeth more.
To each their own, and with joy! On with the comparisons ...
- "You can't do this in Premiere. You can't see your whole Project structure while having thumbnails. It is not possible."
I don't understand this comment. I have the main Production panel, several projects within that production, and several bins open at once. I can easily have them as tabs of the panel group, or separate panels within a panel group.
So I am always working with multiple projects and bins viewable in Premiere ... some in thumbs view, some list ... I don't get the above quote at all.
- Your mention of the "Dim" option in Resolve for audio is interesting. In several years of use, I'd not seen nor heard of that. I'll have to check it out next week when back in the shop. That sounds useful.
"In Resolve you can turn off a panel with just one click, "instantly"."
I do have custom workspaces in Premiere, and of course move between them by keystrokes. So I can quickly change to whatever layout I need, and jump around quite a bit. With three monitors ... a main monitor with the 'base' UI setup, another monitor with a panel group with Production/projects/bins tabbed and a small sub-panel with the Effects open for most things ... Source on a small fourth monitor ... Transmit Out (Clean Feed in Resolve studio) on my UHD ... I've got the space.
So what's visible, and even where it is, can be changed by a simple keystroke. Can't do that in Resolve.
- Keyframe panel
Hey, agreed in part, on the some-properties-come-keyframed, which is weird and wrong. Well, technically, they aren't keyframed at the start ... BUT the stopwatch keframe control is 'blue' ... on! ... so any change of that property sets a keyframe there. WRONG WRONG WRONG.
Jarle Leirpoll's massive tome on everything possible & how to get fast in Premiere notes he has a "keyframe killer" keyboard shortcut he set & uses to 'kill' that right off with any new sequence created. We need to do that, sort of . But shouldn't have to.
- Timeline panel
In Premiere I have presets for track heights ... so changing the view of the timeline panel is pretty easy. Along with the basic size of that panel is different within my workspaces as to what's important during that workflow.
I find that vastly easier than Resolve's options ... but of course, everone's mileage always differs.
- " In Premiere when you move a clip, it creates a ghost clip, same as old Windows XP did when you move a window. In Resolve, it just moves the clip with insanely smooth feeling."
No idea what you mean here ... what in the world is a "ghost clip"?
- Global Effect Hotkey
I think this is what you are referring to next. Yea, you need to take a couple seconds and set that yourself. As they have a TON more key-shorts available than Resolve. It's one of the reasons noted freelance editor/blogist Johhny Elwyn vastly prefers working in Pr over Resolve. He's heavily a keyboard guy, and Resolves keyboard shorts he finds very limiting in scope.
-Retime features
Ok, definitely something where different folks see things differently ...
-Source panel
Not sure what you mean here, I didn't follow it. But then I have Source as a part of a specific panel group in all my custom workspaces anyway.
-Export
Resolve's Export feature is actually a bit puzzling for many people to begin with ... but ... you're right, the ability to use it once you know how is vastly better. Using variables as part of the naming process is wonderful, and Premiere needs that.
-Fairlight
Well, you can't compare Fairlight to Premiere to begin with, you need to compare to Audition. Period. And personally I prefer Audition over Fairlight. But again, personal choice. I make no claim my personal preference makes the app superior. Which is always a hooey claim.
-Color
Well ... I'm still bummed they discontinued SpeedGrade with that amazing Direct Link ... which worked SO much better than the Dynamic Link to AE ever has ... and Lumetri has so many limitations. I can push it about as far as anyone I know of. I can even create things many say you can't do in Premiere. Well, there's little that is "obvious" about Lumetri, and many advanced things take really knowing the program.
And Adjustment Layers aren't that great an option for most things, you're right.
You can select clips on a sequence by "label" color, and copy/paste to that group ... so you can sort of do a similar thing to Resolve's group grading processes. But it's clunkier for sure. And if you want to get into a discussion of what needs to be changed in Pr's color ... well, that's a deep, deep rabbit hole if I'm around ... lol
-Audio and a 'default OS' setting
Well stated. And overall, nifty comments. Thanks for posting!
- I'll throw in Graphics
In Premiere, the graphics are always the same color space as the sequence. In Resolve, Fusion uses different color math ... and my colorist buds are always having to help each other sort out how to make the graphics not-weird. Too easy to have the 'whites' suddenly either not nearly white, or hard-clipped when they shouldn't be. Such things as that.
If pro colorists have trouble with it, basic editors ... huh.
Neil
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Hey Neil, let me explain those parts you got confused I believe.
"I don't understand this comment. I have the main Production panel, several projects within that production, and several bins open at once. I can easily have them as tabs of the panel group, or separate panels within a panel group.
So I am always working with multiple projects and bins viewable in Premiere ... some in thumbs view, some list ... I don't get the above quote at all."
Yes, however "Production Panel" completely unrelated, Production panel has nothing to do with your project structure, footages assets etc. In Resolve, on left you have a the whole structure as "list", on right files inside those folder structure, I can select multiple folders and I'll see everything inside as if one folder, without having any other panel. In Premiere, with Project panel you can only look at the "whole project structure" in "List" view. Once you want to have thumbnails, you lose this ability as it'll open any bin you want to go, in a "new panel" or "override the current panel". It is just not possible. As UI/UX design this is a mistake, even windows explorer has a list on left and contents on right.
Even if I ignore all these, you still have 2 - 3 panels. Resolve can do these with just one panel with same and even more functionality.
-Fairlight
I mean this really depends as you said, I'm not a audio guy for sure. Did you see the updates they added to Audio in Resolve? Maybe you missed it, it is just mindblowing. Even for someone who is not a audio guy, it is very simple to use, and still very suitable for advanced users. And for really advanced people, I believe nor Fairlight or Audition would be the case as they would probably use something like Pro Tools or Reaper (I don't know, those things.)
But I never liked the "Premiere/Audition" combo, couldn't get it run properly in the first place probably, Resolve/Fairlight feels like just one solid unit. I don't feel like I'm using another application while using Fairlight, it feels same as Resolve. Premiere/Audition needs some connection like dynamic link if i remember correctly which makes it way slower and unreliable, however it is just not direct as Resolve/Fairlight that's for sure...
- "No idea what you mean here ... what in the world is a "ghost clip"?"
Think of like this, when you move your window, do you see a copy of it, or does it just move itself as you move it? In Premiere When you move a clip in timeline, your original clip still stay in same place until you let go of your mouse and place it where your ghost clip is currently located. In Resolve, it just moves your clip.
-Retime features
I do work in Gaming Industry, I could say this is literally my main tool, by the time I finish doing speed ramps on 2 3 clips in Premiere I'll have approval from the client in Resolve. I'm limited by that UI, and by the way in Premiere it causes random crashes if you push it hard enough...
- Global Effect Hotkey
Yes that's my point, defaults on Premiere is very bad. & old Never got an update for these defaults since probably like 20 years... :C
- "In Premiere I have presets for track heights ..."
It takes a lot of time to do prepare those presets, for no reason... Applications that offer "ability to create presets" should come with basic presets already, or provide me a faster way to change them like resolve... Btw when you try to scale a Track, it also create a ghost line, then you release it and apply it.. You guess it..
You also you have multiple way to look at audio waveforms as well, which doesn't exists in Premiere afaik? And also generating those audio waveforms, oh my god that's such a pain in Premiere. Resolve just does it instantly.And another thing on this, I just remembered that when you have keyframes or do any change in audios on Audios Resolve timeline, will actually change the Audio Waveform, giving you a idea of those keyframes or the levels visually instantly. In Premiere it just stays same, it only changes when you completely change the level through "Audio Gain" panel.
-Color
Yup sadly, Groups > all. Superior on every level. And Resolve also has Adjustment layers and "labels" as well.
-Source panel
I looked at what I wrote, I really don't know how to explain this simpler :C Maybe you try this in Resolve? But it goes in to the "Resolve handles ... functionality with 1 window while Premiere needs/& forces you to have 2 for the same ... function" category.
- Keyframe panel
Things like this not getting fixed or changed for no reason to being any kind of actual QoL to anyone, while we get even worse updates like export/import window, causes me to lose both respect and believe in both Adobe and Premiere.
- I'll throw in Graphics
I don't what to say man, I even work in ACES in Resolve sometimes, its just bam bam bam bam. Very straight forward.
But honestly If I'd use Premiere for a project right now you would see a whole different list of things I would be whining about.. I just forgot them to be honest, been a while, more I talk or think about it I'll find more problems with it. It is just that everytime when I ask "How can I do .... in Resolve?", I get a "Press that button on your UI", "That's already like that", "You don't need that, Resolve has ...." , while in Premiere, I either get either some junky workaround or no solution at all. That' why I'm saying it is bad "overall", there are just too many problems to begin with and most people like me don't write these problems, so I/they forget it... I'm not asking for feature requests here btw, I'm just things I see problematic specifically as Warren asked.
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- Maybe you're not familiar with using Premiere in Productions mode? I never work stand-alone projects anymore as ... well, why would I?
In Production ... my entire year of projects is organized both within that panel and exactly the same on disc. All my projects are visible in the Production panel, I open any I wish to work in as tabs. I open bins as tabs in any mode I want to work in. I'll have mixed list and thumbs going all the time. I can have several tabs open and visible at once, or have them as tabs to move from one to the other if I want them bigger on-screen.
But I contol exactly what I want to see, typically several projects at a glance, with bins open, in mixed list & thumb views. I can grab any asset ... sound clip, video, graphic, whatever ... from any project for instant use in another without duplications. It's wondrous.
So I find the Resolve method workable ... different ... but not better in all. Though some of the categories for metadata are laid out a lot better to my taste in Resolve. And the file properties are certainly easier to check & change than in Premiere.
-Audio
Yea, I've seen and worked some with Fairlight. It's ok ... but I've got more experience with Audtion, which works well for me, so ... haven't seen a need to mess with Fairlight.
You're right, a lot of upper-end work will send audio out to ProTools, no question. But I've never had difficulty sending a clip or sequence to Audition at need. I was a bit puzzled by the sequence thing at first, and getting stems back or simply replacing the entire audio. But after Jarle Leirpoll and a couple others talked me through it, it's been a sweet thing.
Small projects stay totally in Premiere, I can work between the ESP and the ECP to futz with things as needed.
But audio is one of those things that is SO dependent on how it works for you ... like, in color, if you're by preference preferring OGG or LGG ... right?
- Ghost clip
I've never, ever seen the behavior you describe. If I click/drag on a clip, the clip just goes with the mouse. Up down where-ever. So ... apparently, that's something that is happening on your machine. Ain't happening on mine. But then, I don't ever have that 'ghost' thing set on any computer. None of the four PCs we have in the shop, this laptop, nor the missus's laptop, nor the home computer.
And I've worked Premiere on most of them at one time or another over years.
- Global Fx Hotkey
Actually, they've changed several hotkeys in recent years, and wow ... that's ALWAYS guaranteed to get the dander up here on the forum. So ... no, given the arguments with nearly every recent version over hotkey changes, those aren't constantly changing. But they are moving over time. To great howls here on the forum ...
And a ton more have been added over the last three versions.
-Track height presets & waveform
Change your track heights, click the Timeline wrench menu icon, "Save Preset" ... name it, and then select which of the 10 numbered presets it should be. You can also go Ctrl/CMD/Alt-K to bring up the Keyboard shorts panel, type "track h" in the search bar, and the 10 available presets pop up. Pick a keyshort combo, done.
Now ... change your track height setups with keyshorts. Work pretty decently.
And I don't get 'ghost' lines there either ... the track edge always just goes with my mouse cursor.
The waveform choices in Premiere are Rectified and Logarithmic, both as on/off toggles.
I have the 'auto waveform' generation pref set, and I just get them fairly quickly. Which is odd, perhaps, as I know for others that can take a while. I don't know why it takes so long for others.
-Source window
So, are you saying you want only one monitor showing at once? You can do that if you put the Source monitor into the same panel group as the Program monitor, if you want. I want them separate ... but I'm still not sure what you're wanting.
- Keyframe panel
Still not sure exactly what's not working there for you. But then if one app does something differently, some will naturally prefer one over the other. Which is fine. (And I am not a fan of Resolve's keyframe panel.)
-Genmeral comments
And that gets us to what floats your boat. As I've otherwise noted, a good friend thinks Resolve's UI is just perfect as is. Which is good, he spends enough time in it.
And again, major editor Johnny Elwynn would disagree on Resolve being a better editing app. He says it's a lot better than it was, but is still missing a few key features he needs, and especially is weaker on keyboard shorts for high-speed editing.
So ... which you prefer is your preference, and is as valid for you as a different preference for someone else I suppose.
I find that most things in Resolve are not where I want them to be, I can't change things ... and that is very, incredibly frustrating. Sometimes I have to open one thing over top of another at times, when I want to see both.
And if you 'natively' get everything in Resolve, you are one unusual person. Seriously! But enjoy working in Resolve then.
The BM forums have plenty of people strugging to find how to do X ... with replies by plenty of grumpy bumps saying "RTFM" ... which currently is over 4,000 pages and not indexed by keyword ... or to spend several days watching the many beautifully prepared tutorial series on working with Resolve.
In general, Resolve is as deep and complex as Premiere, and they both have tons of things that you find by clicking here, then right-clicking this thing and selecting ... oh, you didn't know to right-click there? ... ooops.
I'm a contributing author over at MixingLight, a pro colorist subscription site. And a LOT of the tutorials over there ... all meant for pro colorists working fully in Resolve ... will have comments from very experienced colorists saying they didn't know X was there, or could be used to do Y. Or even existed at times.
Because there's so freaking much program there. Not unlike Premiere, AfterEffects, whatever. They're all amazingly deep and complex.
Which actually, that extensive (if unfortunately not indexed) Resolve manual, and the hours of pretty decent video tutorials BM provides, are a ton better than Adobe has done. Though Adobe is starting to improve there.
The new Long Form/Production Best Practices guide being a good example.
But any claim that Resolve is easier for everyone to understand outta the chute ... um, no, I can't go there. Nor would many of my colorist buds who live in Resolve. Personally, I have spent a lot of time with the freaking manual, calling on friends, and watching vids ... to get going decently in Resolve.
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Yeah i am not gonna explain same things third time, some of them very straight forward like ghost clip, and source window. Maybe you have to be able to understand some level of UX design to be able understand these, ghost clip/lines is literally there on everyone. But once again, it is my hardware at fault.
Global FX switch "hotkey" wasnt even my point, it being hidden in was. That was my point. And these were just the specific things to questions Warren asked, not to just make to switch. For that i can write another list if you want.
But however, as I said half of your solutions to what Resolve has as default and easily accesible you have a workaround that requires good amount of pre-work or multiple panels, you are explaning things like bam > bam > bam however my soul takes a damage when reading your solutions to adobe's bad designs and your refusal to think of something could be better ( this solution doesnt have to be like resolves) because you already have a workaround, and believe it is actually "fast". It is not fast, speed is relative.
Also i dont really consider Premiere conplex. (AE def. is) Once again im not saying everyone should be that fast or learn things that easy but it took me 2 days. And my switch to happened because of many more reasons than these, just because i was specific doesnt mean these were the only things.
Blender took insanely different approach on a lot of things, things that most people would think "never changed", I am glad Blender didnt do that. Now major apps are litetally copying features from it.
Also these couple couple texts are the reason why i choose not to be specific because you either do not understand some of it, ignore some of it, or refuse the better solution on it because you have workaround, or even worse you actually believe what you currently have is best possible solution because resolve's solution on it is different on it worse for you. Why not make both better? I am just using Resolve as example, things can be better in both.
I'm glad we agree on some tho. Just want to stress this is not list of "why I switched", this is a list of things I would change specifically in Premiere for good. You like keyframes panel and I don't? Why can't we have something we both like? Must I suffer?
Anyways to keep things short i will use your metaphor, i like it so; for me one hammer has bandages, ducktapes everywhere and falling apart. Other one doesnt.
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I see what I think you call "ghost clip" on my laptop ... except I wouldn't call it that. The clip is in a totally normal view in the original spot, no 'ghost' effect, and at the same time showing on the place and on the track my cursor is on until I let go.
So I see where it was, and of course where I'm holding it now. I don't see what the problem is with that ... either for function or UI ... but if it bothers you, it bothers you. Which is fine.
I don't expect you to like what I like nor vice versa. That seems to be different between us.
As to me, Global FX is no more "hidden" than many option in Resolve. I've gone nuts on several occasions trying to find something in Resolve, been through all the menus ... that was one of those things that the option appears if you're on X page, if Y panel is showing, it's an option when you click on Z icon. That is all through Resolve.
And is a common complaint on the Resolve forums also.
You seem to like the way the what ... Media Pool page, which one I'm not sure ... is laid out in Resolve. Many do. There are things handy about it, and for certain, some properties issues are SO much easier to get to in Resolve. No question there.
But I still prefer the way I can lay out my production, projects, and bins ... I do NOT spend tons of time doing so, no idea where you insist on that. It's just the way all my custom workspaces are setup.
And I can see things, move things around, have thumb and list and freeform views open simultaneously ... so your insistence that is a time wasting thing sounds nutso to me.
What, you wanted Premiere to have exactly everything where it makes sense to your brain the first time you open it? That's ... not what I expect of any app, so we're definitely different there.
When I get into any of these apps, I always have some parts of the UI that seem useful, some that aren't so much. I like being able to make it setup like what makes sense to me.
But I can't do that in Resolve.
So for me, working in Premiere is far more brain-saving.
You clearly like some of the ways that Resolve is setup. Great, as noted, I've good friends right there with you.
But you seem to have trouble understanding that your brain isn't my brain. And seem to insist that if I don't agree, I'm ... wrong, or something.
Why can't I prefer to see and setup something different than you?
There are things in Premiere that definitely could be improved. First JDI is give us the tab to the Create button on the Import page, a big pain of needing to mouse all the way across the frickin' screen goes away.
I've seen suggested that when you click or key-short to New Project, a quick little dialog should pop up ... Quick Start (their new flat-project import operation) or Blank Project (simple cut to Project panel) option. With a 'default' setting. That would also be a HUGE improvement for so many users.
And the space at the top of the UI ... taking most of the workspaces off the workspace bar leaving it blank was STOOPID ... as is insisting that we must see that 'bar' anyway. Most of us either don't use the workspace bar, staying in one or another workspace for long periods of time, or jump via shortcut keys. Which I do.
So why can't we tell Premiere don't waste that space? Good question, that.
And many other things also. So I do see many things I think could be improved, but as I am a different human than you, some things you think need changing I don't. Typical human humans.
Like getting a hoot the other day on a feature request on the BM Resolve forum. Some new/mid-level users were very strongly pushing for something that clearly horrified some Major Names of the colorist trade. Yup, humans being ... human.
We differ. It's really what we do best.
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Neil, in every 2 of my posts, I literally explain you how UX/UI design works, yet you still manage to get this "we differ, doesn't mean it is wrong" idea. There is someting we called in pretty much in every industry called "standards". It is something both you and Premiere lacks when comes to anything related to UX/UI and engineering. I'm not saying here that I don't like <insert issue here> because it doesn't good for <my workflow or like>, I'm saying because it doesn't follow the standards of the modern applications. A good developer and the community can think of a better ways to deal with these things, instead you are pretty much spamming everyone your janky workarounds that belongs to 2005 standards to match something that exist in the another software to get around adobe's engineering, or tell them it is not needed or things like "UI is fine", while understand nothing about UI and never even used an application with modern standards.
Not to mention that post wasn't even a "Resolve vs Premiere" response, it was just some lists on things I'd try to make better for EVERYONE. Including you, just because you enjoy a feature, and someone doesn't, that doesn't mean they must suffer, or it is actually a "good design". There is always a solution to making both parties happy, and there a lot of examples for it. You just refuse to see them, mostly because current one works for "you" with your lack of any expectation of from a modern application.
Premiere is an old app designed & maintaned by old, for the old. You are happy with it I'm aware. I'm not. I refuse create 50+ workarounds for everything that Adobe Engineers were lazy to do. You are free to do so. Your absurd requirements for editing combined with the lack of requirements for UX, doesn't apply to literally %99.9 of the users, even hurting them, telling them to follow your janky workarounds that's even worse than Adobe's designs.
I'm asking it to literally just follow the standards that would be benefical to both you and everyone, which you are not still not even able to comprehend.
Also wanted to check something on your comments, then had a good laugh after opening it. This application needs to be renamed to "Adobe Workarounds" at some point. What a joke.
"So I see where it was, and of course where I'm holding it now. I don't see what the problem is with that ... either for function or UI ... but if it bothers you, it bothers you. Which is fine."
No Neil, nothing is like this, this is old, designs change, people change. Adapt.
'So I see where it was, and of course where I'm holding it now. I don't see what the problem is with that'
I'm speechless to your lack of searching any improvements. I got aged after I read that sentence.
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I could as easily say you don't read my posts. As so often you go somewhere with your response that ... I'm not sure how you took my words and went where you did. Which is not so uncommon in human communications in all.
I'm curious, if you actually believe there is only one standard, only one way of doing anything? With a heavy tech thing like say display standards for X type media, yea, of course. For UI/UX design, though?
Because that to me is what your comments indicate. What do I see in your comments?
There is one and ONLY ONE way to view "the standards" for UI/UX design. If something doesn't appear to you to follow the correct standards you see ... it's wrong. Is that your intent?
I fully understand and expect that I do not understand everything you say, exactly as you meant it to be understood. Clarity of understanding another seems a very difficult thing to achieve even when talking with someone in person. Via forum communications is of course more like to result in mis-reads of each other.
Neil
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"I'm curious, if you actually believe there is only one standard, only one way of doing anything? With a heavy tech thing like say display standards for X type media, yea, of course. For UI/UX design, though?
There is one and ONLY ONE way to view "the standards" for UI/UX design. If something doesn't appear to you to follow the correct standards you see ... it's wrong. Is that your intent?"
-modern standards-
I've never even specified "A STANDARD", I specifically even mentioned that Premiere should follow the "modern standards". And I'm not the creator of anything, nor do I follow a specific standard as if it's a religion, these things evolves as the user use it more and more and require more from it and an application finally creates a feature that solves that, which gets eventually added and expected to be in every program in that field. Command Search (Not hotkey search, Video Copilot's VC console is good example) gained instant popularity and became pretty much standard feature for every single 3D application. C4D Blender Maya all have it. It is an expected feature.
I and a lot of people require more from Premiere as well because I throw it more and more.
You are constantly trying to push the idea of that I want things "X way that only benefits me" even tho I'm being absolutely clear that is not even remotely close. This is my <insert my post count> times saying it, I've never even stated otherwise in any of my posts as well.
"I fully understand and expect that I do not understand everything you say, exactly as you meant it to be understood. Clarity of understanding another seems a very difficult thing to achieve even when talking with someone in person. Via forum communications is of course more like to result in mis-reads of each other."
That's understandable. Tho it hits my nerves sometimes...
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I've enjoyed reading much of your comments. You've had some good UI/UX things to say, and again, I hope the devs are watching this one.
It also strikes me as something akin to when I'm "on" about something about color, and others just don't ... get it.
Neil
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@Oğulcan Tokar
By "ghost clip", do you mean how the appearance of the Clip Boundary remains in Premiere Pro until a user completes the click and drag of a Clip in the Timeline?
Click and drag Clip Boundaries in the Timeline
I would vote for a Sequence Setting to hide that, but I've found this to be very helpful. If anything, I'd like more visual indicators while we're editing. For example, how Media Composer displays Clip Boundary Indicators inside of the Transition Clip Boundary when doing a Slip or Slide would be very helpful.
Earlier, were you referring to Resolve's icon-driven Timeline View Options in comparison to Premiere Pro's Sequence Settings pop-up list?
Premiere Pro version 23 Sequence Settings Pop-up List along side Resolve 18 Timeline View Options
I prefer the pop-up list but would love to be able to add anything from this list as a button at the upper right of the Timeline panel - similar to how Final Cut Pro 7 allowed users to add a button for anything from the Keyboard Layout. Having a user-added button in the Timeline for Show/Hide Clip Markers, Duplicate Frame Markers, Through Edits, and Badges would be great, and if the button for Expand/Collapse all tracks was blue so we know we can click and drag it. That would be amazing.
Have you noticed how Resolve does not display Clip information in the Timeline after we hover over a Clip Boundary with the mouse? Do you find that that fall under "good UI/UX" or "bad UI/UX"? I find it extremely helpful and miss it when editing in Resolve even though the Metadata panel with the Clip information is two clicks away. I've noticed this as a feature request in the Resolve forms (General » DaVinci Resolve » DaVinci Resolve Feature Requests > hovering over a clip), but no one from the Resolve team has chimed in and the post is from late 2019. From the replies, it looks like it would only have 8 or 9 votes if it were a request here in the Adobe Community Forums so maybe it's not as important to others as it is to me. And that's okay.
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By "ghost clip", do you mean how the appearance of the Clip Boundary remains in Premiere Pro until a user completes the click and drag of a Clip in the Timeline?
Yes.Setting would be nice yes. No need to delete it as it might be useful to some, however problematic part of Premiere is, other parts of the UI works like that too, when you resize a track it also creates a ghost line too instead of actually scaling that track and give you real time update.
"Earlier, were you referring to Resolve's icon-driven Timeline View Options in comparison to Premiere Pro's Sequence Settings pop-up list?
Having a user-added button in the Timeline for Show/Hide Clip Markers, Duplicate Frame Markers, Through Edits, and Badges would be great, and if the button for Expand/Collapse all tracks was blue so we know we can click and drag it. That would be amazing."
That and PR doesn't really have those settings that Resolve has out of the box.
Overall, icons with details popup when you hover over them is actually better in my opinion, takes less space, rest absolutely yes I agree. Even better would be, where I can create my own toolbars, like C4D. Create custom buttons to run scripts etc.
"Have you noticed how Resolve does not display Clip information in the Timeline after we hover over a Clip Boundary with the mouse? Do you find that that fall under "good UI/UX" or "bad UI/UX"?"
Just to be sure, do you mean this? or this?
In Resolve's "Cut" Panel, we can't even see names at all, very annoying, I'd definitely consider this bad (Can't stress enough that I never use Cut panel, maybe there is a reason for it that we are not aware of). ;
But we can see those infos in Edit workspace, I don't use the Cut workspace, so I never noticed that.
However if you mean the little pop-up window, only extra info Premiere gives other than name, is the star/end/duration times of the clip, I mean I'm guessing it would be useful to some but it would be nicer if both had that feature with more useful infos. Codec, frame rate, resolution etc.. Or even ability select what info goes to that.
Resolve could probably just a little pop-up like this to clips that gets activated when you hover yep.
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"First, as a publicly traded company, by legal requirements, they never, EVER give a roadmap for what's coming. Until it's out in the public beta."
This is absolutely not the case. The only real requirements for communications about future plans is that if "material information" is communicated, everyone in the world has to get that information at the same time -- a company can't share some future plans with random people or companies that don't need to know them ahead of those plans being revealed, for example, but beyond that? No.
"Material information" also generally applies to larger things -- say, if Adobe was going to be releasing a new product (or a new major release of an existing product). "Plans for the export screen" almost certainly do not fall under this umbrella. Generally, something is considered material (in this context) if "there is a substantial likelihood that a reasonable shareholder would consider it important in making an investment decision" -- and lets face it, people aren't going to invest (or not) in Adobe because of their future plans for the export screen.
Even if that was material, though, as long as the information is public, Adobe can talk about whatever they want to (with a few limitations that are not applicable here).
So, yeah, there may be plenty of valid reasons for Adobe not to talk about their plans for Premiere, but this isn't one of them.
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Agreed! How many times do we need to get fobbed off.... How many vagues, oh we're looking into it....How many unsubstantiated claims from Adobe that they know better and that they have evidence from their channels and other users that these changes are positive when I haven't spoken to a single Prmiere user who agrees with that statement out of the about 30 i've spoken to dircetly over the last 9 months or so... Make up your mind, do you want your customers feedback or not? If so have the good manners to a. respond and b. do something about it...
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Blackmagic does NOT break their app and leave it broken for years.
This situation is "just" 8 months. There's other app breaking bugs that have been presents for YEARS. Yet not been fixed. I'm also not paying $50 a month for Davinci Resolve. I paid once and thats it. Adobe wants my money every — month with zero in return.
THAT's THE DIFFERENCE.
Mod note: Profanity removed. Kindly do not use it here.
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