mandicreally
Contributor
mandicreally
Contributor
Activity
‎Mar 03, 2024
06:47 AM
1 Upvote
Over the last year or two I've been VERY happy with how far Premiere came with reducing Export times for my work flow. Now recently with the 2024 release, it seems to have undone ALL of that progress. I produce weekly(ish) YouTube videos. I export them at DCI4k (4096x2160) and 50Mbps bitrate. The footage is 5.7k H.265 clips off my Panasonic Lumix GH6. Videos are generally anywhere from 15-30 minutes in length with only basic (built-in) effects. A bit of Warp Stabilization, rarely any speed adjustments, and only basic text overlays. Toward the end of Premiere 2023's life one of these exports would take 20-30 minutes. Something like, 1.1x the video length. Now with the 2024 version of Premiere, I'm currently exporting a video. Same effects, computer hardware, ingested footage source, and all, yet the export time is estimated to be 3 and 1/2 hours. It went down to 2 hours, then back up to 3. Now it has been going for about 15 minutes and is estimating 45 minutes... ALL of these are worse than it was doing just a few short months ago with the SAME parameters. The only thing that has changed is Premiere updated. I haven't started using some new Plugin, a new camera, changed any PC hardware, nothing. I should note that I have been exporting with the Premiere Pro Export tool, not sending to Media Encoder. I used to send files to Media Encoder as I found that more reliable, but somewhere in 2022 / 2023 I found that the Premiere Pro export tool improved significantly so I started sticking with that. This is what I'm refering to in this post. My PC Specs: Windows 10 22H2 AMD Ryzen 9 5950X (16-core cpu) 64 GB DDR4 3600mhz RAM Nvidia RTX 3090ti 24MB Gpu (only latest Nvidia Studio drivers, released Feb 22.) Footage stored on a dedicated Gen 4 NVME SSD Exporting to another Gen 4 NVME SSD This is the exact same hardware configuration I've been using for over a year now and WAS very happy with the Premiere performance. I get that updates will bring new features and changes that may tax hardware differently, but the export performance for a computer of this spec level is ridiculous in my opinion. I shouldn't have to spend $10,000 to export a 4k video in less than a couple hours in 2024. It isn't like I'm using a 5 year old CPU / GPU or an under spec'd laptop here. Something really feels like it broke in the export function. Editing / Playback speed seems to have suffered a little bit as well, but not nearly as much as export has. I know I saw another post on here last week of someone else finding they too were having suddenly slower export performance, but I cannot find it to add to that post so here I am. Any input? Am I alone in this? Should I be looking at my PC? Nothing changed except Premiere as far as I can see. NOTE: I wrote this while my most recent video was exporting. A 23 minute and 29 second video. In the end it took 1 hour and 5 minutes to export. Not the worst I've experienced but well over double what I had grown to expect from Premiere 2023.
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‎Mar 03, 2024
06:29 AM
Thanks, a preferences reset fixed it. I have no idea what changed to cause that, but a reset worked. Should have remembered to start with that after so many years on Premiere.
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‎Feb 20, 2024
09:09 AM
If you are using an iPhone I'd highly recommend the Black Magic Camera app. It lets you set proper framerates along with all the other important manual camera controls to dial things in.
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‎Feb 19, 2024
03:48 PM
1 Upvote
So I'm not sure if this is a bug or some setting I'm missing here, but Premiere keeps going Full Screen CONSTANTLY. I have to use the keyboard shortcut to make it come out of Full Screen (Ctrl + ~). My PC is setup with 4 monitors, 3 of which I use for editing in Premiere. One of them is just for my Program Monitor (a 4k Dell panel). My Reference Monitor panel is on the same screen as my Timeline. However whenever I go to my Reference Monitor and start scrubbing footage in there, it ALSO appears on the 4k monitor & goes Full Screen. Then when I go back to editing my video in the timeline, the Program Monitor remains in this Full Screen until I use the keyboard shortcut to go back to a windowed view. Here is a video of it in action: https://www.youtube.com/shorts/LetTZDfykZ4 This just started today out of nowhere. I did make some computer changes today but I cannot see how they've caused this. Namely I setup a new camera & installed some NDI software to support that. When I reloaded Premiere the first time it oddly defaulted to trying to output my video playback over NDI, so I had to go in and disable that. Once disabled this Full Screen bug thing started. I can edit my videos and work normally but if I want to reposition footage or access something on the desktop behind the Program Monitor I have to get it out of Full Screen. It is absolutely infuriationg to keep having to keyboard shortcut every 30 seconds. Any input is appreciated.
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‎Sep 07, 2023
03:10 PM
1 Upvote
Feature Request: Do Voiceover like LumaFusion does it! How LumaFusion does it: You record your voiceover in the app and it plays along your timeline exactly as Premiere does. However when you are finished & hit stop recording, it let's you playback what you just recorded for preview & approve the recording. If you aren't happy with it you can Re-Record immediately until you get a good take. If you ARE happy, you just approve it and then it puts your voiceover on your timeline. Why is this better? Right now I end up with dozens of extra audio files from Voiceover takes that weren't any good or I just wasn't happy with some wording in the take. Why should I waste storage space & clutter up my Project Bin with audio clips I'll never use or listen to again? On my current project I have about 52 voiceover clips in a bin right now. (That I have to manually sort into their own bin since Premiere just dumps them right onto the main project bin. That's a separate issue.) Of those, less than 10 are part of the video at this moment. Sure I could get better at Voiceovers, but even the best voice actors are gonna want to do takes of something. Maybe Premiere could give us 3 options, "Discard", "Save Take", "Approve". So you could save one you are happy with, but give it another try to improve. And just discard the ones that are clear failures.
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‎Nov 22, 2022
08:29 AM
As a solo production making video content multiple times a week, it is all about speed. Sure I can transcode all of my H.265 footage to ProRes, but now I've got redundant files on my drive. When I have multiple projects going at the same time, even my 4TB SSD starts to get cramped on space. And spending a couple hours transcoding footage before I can even begin an edit is a time sink all on its own. Or worse yet having to clear drive space so I can fit the current project onto the drive, only to then have to move that other project back afterward. If I was making a documentary where I had a month to edit it and knew the final product would be an hour plus in length? Sure I'd transcode. That isn't my production world. I'm producing multiple 1 to 20 minute videos a week as a solo shooter, editor, marketer, talent, and everything else under the sun. For me I need to dive into an edit and get it done asap. Having to transcode footage is a hinderance to that. My 16 core Ryzen / 3090Ti computer playsback 5.8K H.265 footage from my Lumix GH6 at Full native resolution without a hiccup. Why transcode if I don't have to? The problem here is that the H.265 footage from the Air 2S will playback and edit fine in Premiere, BUT when you export the video it will literally only be a still image of the first frame from the clip. And a year and a half since I posted this discovery, it is still true. That is a bug. Workarounds aren't fixes. People on this forum are all to quick to absolve Adobe of any need to fix things by throwing out random "well just do these 3 steps you shouldn't have to do, and it works fine then!" workarounds. I'd be willing to bet that the majority of video clips edited in Premiere in 2022 are H.264/5. Saying it "isn't an editing codec" is starting to feel like an outdated way of thinking, IMO.
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‎Oct 12, 2022
09:42 AM
3 Upvotes
I figured out my issue. Despite my computer being relatively powerful, it wasn't powerful ENOUGH. The 5.8K H.265 GH6 footage was using 8-10GB of VRAM on the GPU when editing. As such it would sometimes hit or cross the 10GB amount the RTX 3080 has. When it demanded more RAM than the GPU had, Premiere crashed. I've moved to a RTX 3090Ti with 24GB of VRAM and it is editing well now. Yes transcoding to ProRes likely would have been a solution as well. However my projects are often made up of 100+ short clips. Transcoding all of my footage before even starting an editing & having redundant files taking up storage space would just be a time waster for me. Luckily I was able to justify the higher spec GPU and I can edit without needing to Transcode now.
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‎Aug 19, 2022
10:35 AM
I actually had to set this before Importing at all. It has no effect on clips once the audio preview is in place it seems. So I just removed some files, set the option "Mono Multi-Track: Stereo" and that did it. As my clips carry 4 audio tracks, this was the option I needed. Thanks, I literally went through Preferences looking for this in all the "Audio" and other sections I could think of, didn't think to check "Timeline".
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‎Aug 19, 2022
10:31 AM
Well what I am creating isn't "actually" stereo. It is dual Mono tracks combined into a stereo file. I agree, I don't actually want Stereo. When I record on my iPhone (stereo audio) it sounds awful and I always Channel Mix so it is effectively just dual Mono. However when I have just a single Mono Track, while it outputs on both Left and Right Channel, it doesn't have the same audio "depth" as the dual Mono-Stereo track does. It is hard to explain but after editing a few videos where I had a mixture of clips that were Mono & Mono-Stereo, the latter has a better overall sound and volume. It does and doesn't make sense to me, but I'm just working with what I've got. Your other answer was exactly what I needed, thank you!
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‎Aug 19, 2022
10:28 AM
This worked for clips already in my project but newly imported items I have to manually do this again. So thank you but not what I need for the full project.
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‎Aug 19, 2022
07:10 AM
So I'm working with ProRes footage that when imported has 2 tracks of Mono audio and 2 blank (for use with an XLR input I'm not using). Is there anyway to Merge the 2 Audio Tracks I have into a single Stereo track, WITHIN Premiere? If I transcode the footage Media Encoder will do this automatically, but I don't want to have to transcode every clip I import. The only way I see it do it now is to send both Mono clips to Audition, then move them into a Multi-Track and export the mix. That is a very slow workflow. Is there just no way to either send both Mono tracks to Audition AS a single Stereo track? Or Merge them into one in Premiere? I've found a few old posts about it, but they seem to be from 10+ years ago and the info is out of date. Photo of the timeline as imported:
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‎Aug 19, 2022
06:07 AM
So I've been shooting on a Lumix GH6 for a couple of months now. I've primarily shot on the 5.7k / 24p - ProRes Codec and had almost no issues with editing the footage. Hundreds of hours of footage already, zero major complaints. This week I switched to the 5.8k / 24p "Open Gate" (anamorphic) mode in the H.265 MOV codec. Everything changed immediately. The edting workflow is perfectly fine (my computer is powerful enough that it isn't an issue). The problem is Premiere just keeps crashing. Mainly when I switch Workspaces, or start to color grade footage (Lumetri Color). Premiere becomes widlly unstable and crashes every couple of minutes toward the end of my edit. I've had more system crashes in the last 2 days of using this footage than I did the previous 1 year of editing on Premiere. Need to see if anyone has thoughts or input on how to improve this, or if it is a known bug? This recording format is AMAZING for producing vertical social media content (something I do a lot of), but Premiere crashing so much is making the workflow painful. Producing a 1 minute video shouldn't take this much hair pulling. The next worst experience I've had is that Premiere just cannot figure out my Mavic Air 2S drone footage at its 5.8k H.265 level (that I have to transcode to ProRes). Feeling like Premiere and H.265 don't play nice yet. It is very rapidly becoming the standard so that is concerning. Specs of what I'm working with: Premiere Pro 22.5.0 Windows 10 (21H2) CPU: AMD Ryzen 9 5950X GPU: Nvidia Geforce RTX3080 (Studio Drivers - 516.94 - Released 8/9/22) RAM: 64GB G.Skill DDR4 SSD: Western Digital 3.84TB Enterprise NVME drive Camera: Panasonic Lumix GH6 (firmware update V2.0) Footage: 5.8K Anamorphic (4:3) H.265 MOV codec
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‎Jun 14, 2022
05:05 AM
Over a year later, still an issue. Anyone else notice that most of the "Solves" on this forum aren't actually fixes, but just workarounds? Transcoding the footage isn't "fixing" the situation, it is finding a way to work around the flaw in Premiere. I don't backup the ProRes footage after an edit, so I end up with 2 of the footage files during the editing process just taking up space. Anyone know if htis is an issue on the Mavic 3 as well?
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‎Dec 08, 2021
10:50 AM
I'm so very confused right now and questioning my own sanity. I swear I've done this hundreds of times and never had an issue before... I'm working on a comp right now where I have a Layer I want to make multiple copies of and move each one independent of each other. Namely I'm trying to make a "trail" effect for a sort of Motion Blur on this. However I cannot seem to edit them independently of each other. No matter HOW I generate the Copy Layers, when I move one, they all move. I've searched and tried every solution I can find but none are working. I've converted the Layer to a Smart Object, then done "New Smart Object Via Copy". I've copied the Smart Object then Rasterized the Layer. I've simply dragged the Layer to the "New Layer" button (the way I'd normally do this) and no dice. I deselect all Layers. Select ONLY the Layer I want to move, Move it, then when I let go of the Mouse, ALL the copied Layers move. It is clearly linked to the original layer no matter what I do. For reference this layer was a masked portion of a photograph that I then clipped down to solely be the masked image. Am I missing something here? I did this on my own and assumed I Was just doing something wrong, so I looked up a tutorial on how to achieve the effect I'm trying to create. It showed doing this EXACTLY as I was trying it, without issue.
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‎Jun 16, 2021
05:56 AM
Adobe Media Encoder. I prefer to manually transcode my footage when I do it. Never had much luck with doing it IN Premiere.
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‎Jun 16, 2021
05:25 AM
1 Upvote
1.5 months later and this is still a problem. Adobe really makes it harder and harder to justify using them.
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‎Jun 16, 2021
05:24 AM
1 Upvote
This fixed the issue. It is ridiculous and I should nto have to do it. My computer has the power to edit h.265 footage, I shouldn't have to transcode all of the footage I shoot on the drone. But this is the only solution that worked.
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‎Jun 16, 2021
05:23 AM
I have to Transcode the footage into ProRes before I start editing. Then use the Transcoded footage. I didn't select that as "the answer" because I think it is complete BS and the fact that Adobe hasn't corrected it when folks clearly know it's a thing is ridiculous.
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‎May 03, 2021
12:44 PM
So I just got the latest DJI Air 2S drone and shot some footage with it yesterday. The video is 5472x3078 4:2:0 10-bit footage in a HEVC (H.265) codec at 23.98 fps. I brought it into Premiere, let the footage create a Sequence, then changed the Resolution to 3840x2160. Did a quick 1 minute edit of the footage, including reframing the shots using the extra resolution or scaling the footage down to fit the Sequence. I rendered the footage in the timeline and it played back fine (surprisingly well for H.265 actually). Then the trouble. I first exported it as a lower Bitrate 1080p (h.264) video to just upload onto Social Media. That resulted in a series of static images. So I tried again using the 4K YouTube (h.264) preset of Premiere, and same thing. It has my cuts where they should be, as well as the reposition / scale changes, but everything is just a series of still images. Namely the first frame of each video clip is just statically sitting there all pretty like, until the cut and then it is the next clip's first frame. Anyone experience this before? This is a new one on me. Exports went smoothly both times but clearly something is way off.
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‎Mar 14, 2021
01:29 PM
Footage is BlackMagic RAW from BlackMagic Pocket Cinema Camera 4k shot at 3:1 BRAW. A few clips from my GH5 which are H.264 150MBps DCI4k footage. Sequence is set to DCI4k at 24fps. And did I clear my cache? I just spent the last two hours reinstalling windows to be sure I had the freshest and cleanest setup I could. Cache is not an issue.
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‎Mar 14, 2021
09:01 AM
Anything that opens up the Windows File Explorer in Premiere seems to crash it. Lumetri Color when I try to Browse for a LUT? Crash. Tried to change the directory of my Media Cache? Crash. This has been a problem off and on for me over the last few months, but today I am at a full stop. I NEED to color correct this video project. It is the final step and I simply cannot. It is like Premiere forgets it is doing anything once the Explorer window opens. In task manager Premiere is basically idle doing nothing and not reported as "Not Responding". It just quits working and hangs. Anyone experience this? I've got a lot of drives in/connected to my computer but the ones I work off of are either M.2 SSDs or a Sata SSD, they shouldn't be bottlenecking anything.
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‎Mar 13, 2021
07:43 PM
I've had more crashes in Premiere 15.0 today than I have had with Premiere at all in the last 6 months. I can't point to any particular thing causing it. Just now my entire computer locked up and had to be restarted because I dragged a .PNG file of an Emoji onto the timeline. Earlier it crashed while analyzing a handful of clips in Warp Stabilization. It's crashed while trying to import files. Etc etc etc etc. About half of them have just crashed Premiere and the other half have fully locked up my computer. I'm running the latest Nvidia Studio Drivers on my RTX 3080 and Windows 10 is up to date. I've edited a half dozen videos in the last two weeks with amazingly little issue, UNTIL this update. Anyone else? My PC: Amd Ryzen 7 2700x Windows 10 32GB DDR4 Ram 2TB M.2 SSD for video footage 512GB M.2 SSD solely for Premiere Cache Gigabyte RTX 3080 GPU
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‎Feb 13, 2021
01:59 PM
Bueller? No one has any input? Got a reply from an Adobe Employee in moments but nothing for 2 weeks after? 14.9 update has come out. Same problem persists. Found people as far back as versions in the 13s saying they had this problem. It seems to be a known issue with various Audio Interface units. Are we supposed to edit videos without quality audio output?
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‎Feb 03, 2021
09:21 AM
Hmm I'd expect your machine to playback 1080 GoPro footage fine. Do you have an SSD or only the Hard Drive listed? Editing off of a hard drive can cause slow downs as the drive cannot keep up. Still with 1080p I wouldn't expect that to be an issue but it could be. Does it start to lag as soon as you start to edit or as time goes on and the edit gets more complex?
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‎Feb 02, 2021
08:42 AM
1 Upvote
Agreed. The ONLY improvement I've seen in Premiere is export times. Which I've done a couple of rather large projects since I got the card so it was a saving grace for that. But Premiere is terrible at using the horsepower a computer has on offer. I too am too settled into my Premiere workflow. I would have switched to Resolve ages ago if I could get used to the User Interface. I work on 3 monitors in Premiere and like having that real estate. Going back to a single monitor is infuriating.
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‎Feb 02, 2021
08:20 AM
1 Upvote
My problem started before I upgraded to the RTX 3080 (I upgraded BECAUSE of the problem). I hear you though. Everything works flawlessly for me everywhere else, just Premiere that doesn't play nicely. Granted aside from 3D Design work in Fusion, Premiere is the place I spend the majority of my time to notice problems.
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‎Feb 02, 2021
08:09 AM
1 Upvote
Does your monitor have speakers? I'd try switching to another audio source and see if it makes a difference. I know this is a stupid thing, I just know it worked for me yesterday so its the only suggestion I have. I'm rather pissed about it as my monitor speakers sound awful and my headphones don't sound as good plugged into my motherboard directly.
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‎Feb 02, 2021
08:04 AM
What kind of video footage are you editing? That plays a big factor in what is being discussed.
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‎Feb 02, 2021
08:02 AM
1 Upvote
What are you running for Audio Output device? I was having serious playback issues as well with a Ryzen 7 and RTX3080. I switched from my Audio Interface to outputing audio through my motherboard output, and playback is buttery smooth. I just did this yesterday. It is A PROBLEM, and not a long term solution, but it is what allowed me to get my work done yesterday.
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‎Feb 01, 2021
10:55 AM
Premiere Pro 14.8 Computer: OS: Windows 10 (build 20H2) CPU: AMD Ryzen 7 2700X 8-core @ 4.1GHz MOBO: Asus Prime X570-PRO (latest BIOS revision and AMD Chipset drivers) RAM: 32GB DDR4 3400Mhz GPU: Nvidida RTX 3080 (running latest Studio Drivers: 461.40) STORAGE: - 2TB SeaGate FireCuda SSD (PCI-E Gen 4 drive running on PCI-E Gen 3 bus for project files) - 500GB Samsung 860 SSD (dedicated solely to Cache files for Creative Cloud apps) AUDIO: Motu M2 USB-C interface (plugged into motherboard USB-C port directly) Footage: - DCI 4k 150Mbps 10-bit 4:2:2 - H.264 (Panasonic Lumix GH5) - DCI 4k ProResLT footage (GH5 recorded via Atomos Ninja Inferno) - DCI 4k BlackMagic RAW Footage (8:1 BRAW - BlackMagic Pocket Cinema Camera 4K) Oddly enough the only footage that played even close to smoothly before the Audio Hardware setting change was the BRAW footage. I know it requires the least uncompressing but it is also the most data intensive codec. Mind you this is the same base hardware and footage I've been editing for over a year. Only in the past few months did this issue start to heavily pop up. The GPU is the only new addition, but I actually bought it in part because I hoped it would fix this issue. It made zero difference.
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