If there is one thing I have learned in my career as a digital media creator, is that the longer term a project becomes, and the higher the dependency on niche-level specialist tools, the more fragile and prone to failure the entire project gets. And the risks increase exponentially when such tools are ALSO cloud-based or dependent on external servers/internet to keep functioning. Add in a beta status, and looking back at Adobe's well-known history with cancelling products? Well, this was to be expected. The signs were on the wall everywhere. Which is why I favour the use of lower-level general-purpose tools such as Godot and Unreal (or Unity), and while it takes more time and skill to learn these, at least I know for certain they will be around in the long term. These tools provide an extensive scope for expanding features over which I and my team have full control. Even better, an open source tool such as Godot doesn't require any licensing or even internet connection. I and my team have full control over the project, instead of having to rely on third-party specialist tools that could be discontinued or have their cost increased beyond our control. Or being forced to update to a new version in the middle of a project and causing showstopping bugs... I suppose for smaller and shorter term projects tools such as Aero might be a good fit. Beyond that? No, I'd learned to stay clear of these. Just too fragile and risky for long-term projects where stability and control is required. Learn from this experience, and always ask yourself at the start of a long-term project: what is the worst that could happen? What happens when support for the software is cut off? Can I continue work even without an internet connection? Is it possible that the company goes under during the course of the project? What is the history of said company (if anything, Adobe has a rueful track record) Will my existing released projects continue to run? Do I have full supervision over my released products, or am I having to rely on a third-party server? ...and so on. I have been burned too many times in the past by software companies discontinuing software or enforcing updates. Or suddenly switching to a more expensive non-perpetual licensing. If you cannot build in contingengies because your entire pipeline is based on just one very specific tool, in beta version, without a bail-out option or even stability of continued use of the current version in semi-long term? Nah, I'd be setting myself up for failure. In short, do your due dillegence. @wise_developer0417 I feel your pain - I have been in similar situations before. You feel as if the rug was pulled out underneath you. Sorry that it has to happen to you and others here.
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