After Effects (Beta)
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Die normale Pos Keyframe interpolation stimmt ja auch nicht exakt (Keyframe1 posy=1,Keyframe10000 posy=10000) Werte dazwischen stimmen nicht genau.Aber via Expression (LoopOut("continue")) in den ersten beiden Frames posy=1 und posy=2 animiert driftet total auseinander.Wenn man die Dimensionen trennt ist alles gut.Workaround nutze ich seit Jahren, es wäre aber auch nicht schlimm, wenn ich mir diesen Schritt sparen könnte 😉 Liebe Grüße!
It's just a png, from simon walkers phone to ms teams downloaded and almost opened in AEhttps://www.dropbox.com/s/orlca3wtstuzows/not%20a%20png.jpg?dl=0
I have a precomp which contains a few layers in it, some with transfer modes like Multiply. In my 'main' comp, the precomp layer is set to Continuously Rasterize, and the transfer modes of the layers inside the precomp are rendering correctly in the main comp. However, if you add any Expression Control to the precomp layer, immediately the render changes as if all the transfer modes inside the precomp were set to Normal. It's still re-rasterizing the precomp after transforms, but the 'Quality and Sampling' switch changes from a - to / and the composited results are incorrect. To duplicate:1. Create a comp (we'll call it PreComp) and draw a red square; set it to Multiply and turn the opacity down a bit for fun2. Create another comp (we'll call it MainComp) and draw a light blue shape over the whole canvas3. Drag the PreComp layer in over the blue layer, set it to Continuously Rasterize, and note the visual result4. Add a Slider Control to the PreComp layer, and note insta
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