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Faced with the problem of closing the window in full screen mode on OSX (Mac) by pressing CMD + QAppStore requires that closing necessarily produced, so I can not upload my application.What is tried:1. KeyboardEvent - hanging on all (stage, NativeApplication, NativeWindow) - sends only the CMD down\up event but not the "Q"2. "closing", "close", "exiting" - as these events were hung up on the stage, NativeApplication, NativeWindow
Hi,Does anyone have any best practices when it comes to migrating from AdobeAIR to HTML5 for mobile apps?We have a quite complex app written in Adobe AIR and that App also runs in web browsers on computers. So a nice reuse of code between web browsers and mobile apps.On the web we can iteratively move to HTML5 by embedding our old AS3 written features in HTML5 and then little by little migrate each feature to HTML5. Its a complex task but its doable.However on mobile is there a way to avoid the big all-or-nothing migration of an app so you would somehow have a mix of AdobeAIR and HTML5?Thanks.
Hi,We've found that our app performs extremely poorly on Samsung Galaxy S7 devices, significantly worse than the S6 or other devices with equally high DPI. Changing the rendermode to "cpu" helps a lot, but we'd really rather not have to have a special APK just for this device (especially because Google Play doesn't let you target specific devices so it would end up on others as well). All other devices that we've tested perform better using "direct" rendermode.We're using air v20.0.0.260 but I've tried beta v22 and have seen the same result. Is it possible AIR isn't recognizing the S7's graphics hardware or something?
Hi,Do you think there could ever be an HTML5 exporter from AIR, as an alternative to the Flash player?Being able to export to native iOS, Android and web using the same AS3 code base would be amazing.Best,Karl
Hello,I try to download an XML file but I get this error! Everthing works fine on iOS but not on Android!Here's the code:eRequest = new URLRequest("http://user:password@www.mydomain.com/subfolder/myXML.xml");eLoader = new URLLoader();eLoader.dataFormat = URLLoaderDataFormat.TEXT; eLoader.addEventListener(Event.COMPLETE, LoadExternalComplete);eLoader.addEventListener(IOErrorEvent.IO_ERROR, LoadExternalError);eLoader.load(eRequest);I think it has to do with the password secured subfolder. When I use a non secured folder it works. Any idea how to get this fixed? Is it a bug?Thanks in advance,Sebastian
Hi, I am using adobe flash professional cs6 to create an android app. When i publish the app with GET AIR RUNTIME FROM GOOGLE MARKET, the app is working. But When i check EMBED AIR RUNTIME WITH APPLICATION the app is not opening or working(ERROR MESSAGE: unfortunately app has stoped.)Note: I want to embed air runtime with application because i dont want user to download anything else after downloading my app to make my app work.Thanks in advance.
Hi,We are experiencing rendering performance issues when animating our flash (vectorial) content on the newest high resolution mobile screens (like on the Samsung S7) and we are wondering if there is a way to somehow reduce the stage's size (in order to reduce the number of pixels to render) while having our content still fitting the whole screen of the phone.We tried setting the stage size to half of the screen size and double the size of the content we display but it didn't help, flash still needs to render all those pixels...We are using render mode DIRECT (can't use GPU because we are using filters, and CPU makes it faster for the S7 but slower for other devices)StageScaleMode = NO_SCALE We are using AIR 20.We tried changing the different StageQuality levels but it didn't really help.Does anyone know if it is possible to somehow reduce the number of pixels to render while still using the whole screen of the device?Thank you in advance,Alexandre
When building an AIR app for iOS, inside of the (app.xml) file there is a section for <iPhone>Inside the iPhone section is a <requestedDisplayResolution>I understand what this feature does and I am able to use it correctly... but my question is... Is there anything like this for Android?
Hi,I have a simple ANE which shares File.It was built with AIR 19.0 and Xcode 6.1.I want to update to AIR 22, but you have updated the iOS SDK, I have installed XCode 7.3, base SDK is iOS 9.3 and iOS Deployment target is iOS 9.0.I have a platform.xml like this.<sdkVersion>9.0.0</sdkVersion> <linkerOptions> <option>-framework AudioToolbox</option> <option>-framework AVFoundation</option> <option>-framework CFNetwork</option> <option>-framework CoreFoundation</option> <option>-framework CoreGraphics</option> <option>-framework CoreLocation</option> <option>-framework CoreMedia</option
Hi all,I am currently developing an AIR mobile app using Starling 2.x and Feathers 3.x. When I publish the app out to my iPad and place it into the "background", by double pressing the home button and selecting the app again, when it restores itself it seems to be reloading. Does anyone have any ideas, please, why this might be happening?Thanks,Dave
AIR 22: Captive Flash Player Removal from AIR - What does this mean for developers and end users ?I understand the AIR can't now load a webpage that use swf without Flash Player installed on client machine but what are the advantages of that ? More portable AIR ? Do you plan to support again Linux or even Windows Store ?This solve the issue of upload to Mac App Store with StageWebView ?Thank you,Hugo.
Does anyone know if there is a list of devices that no longer support GPU render mode (especially ones that previously did support GPU render mode)?Since we have to update our older AIR 18 apps to AIR 21+ because of the Google Play OpenSSL issue, we've been testing our updates and noticed that our apps which use GPU render mode were suddenly playing terrible on some of our test devices. It seems they are instead running in CPU mode on some devices. I posted about this on the other Adobe AIR forum yesterday:GPU Render Mode not working on Nexus 7 with AIR 21+The Adobe docs say that the Release Notes will list devices that have GPU rendering disabled, but the Release Notes don't seem to have anything about this here.Is there a list available for devices where Adobe has dropped GPU render mode support in newer versions of AIR? This will definitely be important moving forward, since I'm sure users are going to start requesting refunds for apps that suddenly play terrible o
Hi guys,I'm posting here to grab a little more attention to the issue I created in the bugbase => Bug#4150401 - VideoTexture on iOS - Sometimes the event TEXTURE_READY isn't dispatched If any of you have encountered this issue, please vote for it. It's really, really annoying and it needs to be fixed. Even the creators of Starling and Feathers voted for it, because that impacts both of their frameworks.If a member of the Adobe Air team wants to look into it and needs more information, I'll be glad to help !Finally, I have another issue with VideoTexture and Air 22 that makes the audio and the video out of sync, if someone uses VideoTexture and is also impacted, we're discussing it here => VideoTexture - Video and Audio out of sync Thanks in advance !
I've seen a number of unanswered status bar questions, and I would like to hear the answer? chris.campbell maybe?I have this in my xml <aspectRatio>landscape</aspectRatio> <renderMode>direct</renderMode> <autoOrients>false</autoOrients> <fullScreen>true</fullScreen>and the status bar is there on ios 9 (not there on ios 😎Tried to add <key>UIViewControllerBasedStatusBarAppearance</key> <false/>and it had no effect.How to get rid of it?
(I'm sorry, I don't speak english )Bonjour,je cherche vainement de l'aide depuis des semaines pour résoudre un problème... Je tente ici. Voilà, je souhaite créer une sorte de "livre dont vous êtes les héros", où un fichier parent (.apk) va charger des chapitres du livre ("swf" sur un serveur). Comme une page correspond à une image-clé de la scène principale (de chaque chapitre, donc fichier enfant "swf"), le lecteur va pouvoir sauvegarder sa lecture en enregistrant la position de la tête de lecture. Alors, j'arrive bien à créer l'apk qui va charger la séquence enfant, mais mon problème réside dans l'enregistrement/chargement de la position de la tête de lecture... Je mets ces fichiers pour exemple pour exemple. Si, par exemple, j'arrive dans la "seqEnfant1", que je sauvegarde, et recharge aussitôt, que je finis la "seqEnfant1", au lieu d'arriver à la position (1) de la "seqEnfant2", la tête de lecture se positionne dans le numéro de l'image-clé enregistré. Si j'ai sauvegardé alo
Hi everyone,Just wondered if anyone had managed to implement OAuth2.0 into any of their mobile apps, specifically on iOS? We seem to be having nothing but issues with the app we are trying to implement this in. It would be good to hear what kind of experiences people had, good or bad!Thanks,Dave
Hi,I am working on an ANE that requires a call to be made during onCreate of the application.I have found a number of threads on this, all prefaced with "Adobe does not support this, you are mad, here be dragons" etc.Has anybody found a viable workaround to support making a call during "onCreate" to initialise a third-party service?Thanks,G
Hi,I created a clean air native extension with a simple function that starts an activity from within the ANE, 'DumbActivity'. It worked.However, after having DumbActivity extend YouTubeFailureRecoveryActivity in order to start using the YouTube API 3.0, I got a ClassNotFoundException on DumbActivity when I run the ANE.Worth mentioning that when I run the code as a native android app, it runs properly, and I can use YouTube abilities. Also checked, the DumbActivity class is included in the Jar.Is that some sort of library conflict or something?
we use actionScript 3 to build a Flash video ad player. When we use URLLoader.as load(), we sometimes receive IOError.Questions:1. under what circumstances will an IOError happen?2. When the player receives IOErrors, 80% of time the server didn't receive the request. It makes sense. However, there is another 20% of time, server did actually receive the requests. Why would URLLoader receive an IOError when the server actually receives and logs the request?3. is there a deterministic way to tell if the request fails to hit the server?Many thanks.
Hi, Any advise is appreciated.I have a AIR for iOS file previously done in Flash Professional CC 2015, with com.adobe.serialization.json.JSON and com.adobe.serialization.json.JSONParseError imported in an AS file to parse out and decode the JSON string for oauth2 procedure. Since I upgraded to Adobe Animate CC 2015, today when I opened up the file and tried to publish the IPA, it returns the following errors:1172: Definition com.adobe.serialization.json:JSON could not be found.1172: Definition com.adobe.serialization.json:JSONParseError could not be found.1120: Access of undefined property JSON.1046: Type was not found or was not a compile-time constant: JSONParseError.1046: Type was not found or was not a compile-time constant: JSONParseError.I don't know what caused this in the new Animate CC and how to fix this problem. Please help if you may provide any insights/solutions. Thank you very much!Regards,yu
I am considering the issues and options concerning a feature that we intend to add to a Mobile AIR app. The feature would involve enabling the app user to purchase a video or voice/avatar discussion with a remote "tutor".I am aware of two limitations in Adobe AIR with regards to voice or video chat. So, I am thinking about work-arounds, and I'd like to compare notes with other developers, see if anyone else has any experience or ideas that might help - and check that I'm going in the right direction with this.1. The first limitation is that Adobe AIR has echo cancellation for desktop apps, but not mobile apps. Assuming that the client is using a mobile app, and the "tutor" is using a desktop app. So echo cancellation would just be at the desktop/tutor end. Am I correct in assuming that the client will be less aware of the echo than the tutor?? (This is what I'd prefer, given that the client would be paying for the service, and the tutor could j
NOTE: I'm using the latest Animate CC & AIR 21.0.0.198I downloaded the latest 64bit Adobe ANE's from here: Gaming SDK ANEs - Universal 64-bit support | Adobe Developer ConnectionI use gameCenter.ane and get this error when trying to just simply test in debug launcher (mobile)Error: Requested extension com.adobe.ane.gameCenter is not supported for MacOS-x86-64.Fair enough. I tweaked the ANE by having it go to a default folder for testing, works fine... until I try to publish. It won't create an IPA file. Did I do something wrong?
We used stage3D on PC, but some PC do not have hardware acceleration. So we got an error 3702, which means "Context3D is unavailable". I am sure the whole program is correct.
Ios 9.xAdobe Air 21.xFlash CCIn ios Event.SUSPEND is never called, does not work. My code: NativeApplication.nativeApplication.executeInBackground = true;NativeApplication.nativeApplication.addEventListener(Event.SUSPEND, onSUSPENDApp);function onSUSPENDApp(event:Event):void{ trace ("**********************onSUSPENDApp"); ... ... }
Hello,I am a musician for which a Flash developper has created an app in Flash that I want ton include in the music album I'm about to sell. This application needs Adobe Air to be installed on the machine of the user to work. The developper has told me there was the possibility to include Adobe AIR in the package, to have an adobe air embedded version of the application so that the customer dos not have to download and install it apart and before. But in the license contract of Adobe Air I see that we dont't have the right to distribute the software - which mans, to include it in our package. Apparently, some mobile apps include adobe air, so there must be some commercial conditions to do that, but I can't find it anywhere on the website. Does anyone know those conditions and could help me with that ?Thank you very much.
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