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Hi,I have an app that is built and linked against Air SDK 20. It works on Anrdoid 4.2.2, 5.1.1, but on 6.0 crashes on start.I just see how it opens the window, the client code is not executed yet as I think.The debugger out is really short:-----------------------------------------------------------Adobe fdb (Flash Player Debugger) [build development]Copyright (c) 2004-2007 Adobe, Inc. All rights reserved.Waiting for Player to connectPlayer connected; session starting.Player session terminated <-- crash-----------------------------------------------------------The example is available here http://www.fileconvoy.com/dfl.php?id=g859d0aef5479c5a7999789062dd3783334c895c10The .apk is under ./target subfolder of package root.
What is the problem?I publish app (Air SDK version 20.0.0.233, compiled in Flash CC) in Itunes Connect and I get message:---------------------------------------------------We discovered one or more bugs in your app when reviewed on iPad and iPhone running iOS 9.2.1 on both Wi-Fi and cellular networks.Specifically, we were still not able to use the app, blank black screen (on iPad device) and blank white screen (on iPhone device) are shown indefinitely after launching the app.Next StepsPlease run your app on a device to identify the issue(s), then revise and resubmit your app for review.If we misunderstood the intended behavior of your app, please reply to this message in the Resolution Center to provide information on how these features were intended to work.For new apps, uninstall all previous versions of your app from a device, then install and follow the steps to reproduce the issue(s). For updates, install the new version as an update to the previous version, then follow the steps
It get all the way to the installation and then it won't go any further. It just sits there. The progress bar never advances. I am not given an error message. I am running a MAC OS 10.11.3. I have uninstalled and rebooted and reinstalled. Help please!
Hi.I would know about the status of the announced funcionality within the flash roadmap: AIR 64 bit desktop.I need to use more RAM amount memory than 1.3Gb, when my apps crashes...Thanks!
Hi all! I've been troubleshooting this memory leak from hell for several months now, and figured out it seems to stem from some incredibly basic closure usage. The odd thing is that it ONLY appears on iOS (and not when using "fast packaging".)I've posted about this in a few places, but no one seems to have a clear workaround. Does anyone else here have any insight? Or perhaps know if iOS can be a stickler about garbage collection on release builds? I keep trying the "Force Garbage Collection" button on Adobe Scout, which works flawlessly on adl, Android (both release and test builds), and iOS during fast builds. I can see activity spikes when I click the button, and numbers of other tracked objects are reduced, but certain ones refuse to go away.Anyway, to create this leak, simply do the following anywhere the code gets ran once:var foo:EventDispatcher = new EventDispatcher();foo.addEventListener(Event.ADDED_TO_STAGE, function(e:Event):void { });You would think that this would get clea
I'm creating desktop AIR application (Windows 8, AIR 15) for interactive table. Is it possible to change screen orientation with stage.setOrientation()? Using screen orientation APIs for smartphone application development | Adobe Developer ConnectionIt's not working here. Any workaround?Thank you!
Hi, i have found some related questions to mine however no answers to them. Will try again. We have some installations of Adobe AIR, in our company we are having both developers as well as regular computer users. Having downloaded runtimes are we violating terms of license anyhow? From some chat i was convinced that only AIR SDK is paid in terms of commercial usage. How is it?
Hello I have a aplication desktop in AIR but I need a component IFRAME for acess page into my app AIR. Is possible?
I set aspectRatio to landscape, also I have added Default-Landscape.png as my launch image,when I package my app with AIR SDK 20.0.0.260, it change the orientation to portrait on my ipad mini 2 (ios7.0.4),when I package with AIR SDK 19.0.0.190, the orientation is correctdo someone have the problem?
It looks like there are some issues that should be addressed with the ASC2.0 compiler. The compiler is allowing some things to get compiled and then crash at runtime. Using Adobe AIR SDK 21.0.0.138.Test ConfigurationWIN 21,0,0,146ReferenceError: Error #1070: Method anyMethod not found on BaseClassat ExtendedClass()at ASC2CompilerNotValidatingSuperMethods()at runtime::ContentPlayer/loadInitialContent()at runtime::ContentPlayer/playRawContent()at runtime::ContentPlayer/playContent()at runtime::AppRunner/run()at ADLAppEntry/run()at global/runtime::ADLEntry()Bug#4126227 - ASC2.0 not validating super methods. Compiler issue.Is this issue known by the engineering team?
Dear Adobe Leaderships,Me as a developer of both Adobe and Apple, here is my proposal about AS4 and Swift, I'll make it short:1. Restart the ActionScript 4 program, make the language syntax near as Apple Swift as possible.2. Develop a brand new version of the AIR ADT iOS Packager, find a way to pack the AS4 to native Swift codes, and run the AIR application natively on iOS & Mac OS, resulting in a much better performance.I know this sounds crazy, and requires tons of works, but come on, the Flash Platfrom is at the brink of destruction, it's dying and it needs innovation, it's now or never!If Adobe make AS4 almost identical to Swift, it's gonna be a huge benefit for Adobe:1. Developers who develop with Swift for iOS & Mac OS, they can easily develop with AS4 for all other mainstream platforms, without having to learn different languages (although they have to learn different frameworks), this will draw a lot of Apple developers' attentions! In other words, Adobe can "steal" a l
When publishing with latest beta (150), Flash CC is stuck during the process. I can cancel tho.Actually, I can't move from the 19 because there is too much issue since the 20, at least on Windows.
I have a problem with getQualifiedDefinitionNames, when I compile with AIR 20 I get Main gameBg_png$c19135a2672bad8837da970f47c7278f-30390368 and when I compile with Apach Flex 4.15.0 or Adobe Animate CC it returnes everything as expected! Main Main__gamebg how to fix it with AIR, that it returned Main__gamebg class?my sample code: package{ import flash.display.MovieClip; import flash.events.Event; public class Main extends MovieClip { [Embed(source="../assets/gameBg.png")] public const _gamebg:Class; public function Main() { super(); if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); var definitions:*; if (this.loaderInfo.applicationDomain.hasOwnProperty("getQualifiedDefini
Hi,Is it possible to get GPU mode on AIR for Desktop?I have a game running in GPU mode on iOS and Android and would like to publish it to Steam (PC and Mac).The problem is that when using CPU or Direct render mode the game runs slower on the desktop than on a mobile device (where it runs perfectly smooth in 60 fps in GPU mode).Is there any workarounds for this? Like a wrapper for an older Flash player with GPU mode or similar?Thanks in advance!
Hi, I have Adobe AIR 20 in stalled on my windows 10 and after building my AIR project i get this message. There is nothing wrong with the build and the file is NOT damaged, i have tested the same file on Windows 7, 8,8.1 and Mac, it works. Is there something else i can try or de we need to wait for Adobe to fix the problem?Also I do have full admin rights and my user account control settings are set to the lowest possible selection.
Hi,I'm trying to make an native extension with the SDK provided by TeamViewer.https://integrate.teamviewer.com/en/develop/screen-sharing-sdk/android-tutorial/#H3_header_6Is someone have already used this SDK to make a native extension ?
I am getting this "Compilation failed while executing ld64". No ANEs are involved in my project. I am using AIRSDK 20. How to get rid of this error?
Are there any plans to bring back the LOW and MEDIUM quality settings to Air for Desktop?These features are essential for playing vector-heavy games on older hardware or in high resolution, and without them I'm better off using the regular Flashplayer with some other .exe wrapper.I quite like Air otherwise, but without these settings, it's largely useless for some of my games.
I'm finding that using AIR 21.0.0.150 to debug on iOS device is consistently crashing whenever any break point is reached. Is anyone else seeing this?My setup: Adobe Flex 4.6.0 overlaid with AIR 21.0.0.150, IDE is IntelliJ IDEA 16 EAP IU-144.4199.23 with JRE 1.8.0_40-release-b132 x86_64 on OS X 10.11.3, debugging on iOS 9.2.1 (13D15).If I set a breakpoint anywhere, the Flex debugger crashes.Switching back to Flex 4.6.0 with AIR Adobe AIR 20.0.0.260 works and I am able to debug on an iOS 9.2.1 device.
Is it possible to port a browser-based Flex client application (which uses AMF between Flex client and Java services) to an AIR client application, using the same AMF services?Or should the services be ported to REST?
Here is the bugbase ticked: Bug#4094706 - KeyboardEvent.KEY_UP doesn't work in non-english keyboard layout on MacIt's very critical bug. Any non-english chars don't work with KeyboardEvents with Mac OS X AIR applications. KeyboardEvent.KEY_UP and KeyboardEvent.KEY_DOWN events not dispatches.There is no problem with Flash Player 20.0.0.306 on Mac OS X. Also there is no problem with any Windows devices.Adobe, please fix it ASAP.I'd like to ask everyone affected by this issue to take a minute and vote for the following bug.Thanks.
We have customers who typically install Air when they install our Native Installer based Air application with and ANE that does some key things. As a result we get customers who need an Adobe Air 20 64-bit ANE. Rebuilding seemed simple enough, but we've not been able to access the C++ methods in our ANE. This worked fine previously, but is broken now.We've built a pretty simple ANE and application and put it on github: https://github.com/leopoldodonnell/Air-20-64bit-ANEIn this example, we're just trying to get to a point where we've built a framework that can be accessed from our application, but even though we can see the framework load (using dtrace) and we get a context back in ActionScript, calls through the context always fail.Using a captive runtime is not a solution for us. If anyone has advice, or has the time to look at this project and suggest a fix, please let me know.Building the project is easy:clone the repocd to the hello_ane and run ./build.sh to build the anerun FlashB
This is so weird but when I try to include asDocs into my ANE so I can have code hinting later when using the ANE, compilation will fail with this message: Installation Error: ApplicationVerificationFailed.When I open the ANE file with a zip software and remove the "docs" folder, everything works fine! of course I won't have the code hinting anymore though.For you to be able to duplicate the problem and see it for yourself, please download this .ane and add it to a project and try to compile for iOS (it works fine on Android) and you will see that it throws the above message and the .ipa won't be installed on the device.Now, open the ANE with any zip software and delete the docs folder and now try to compile the same project. you'll be surprised that the ANE compiles and installs just fine after removing the docs folder and its content.I would really appreciate if you can have a close look at this to see why that happens.Thanks in advanced.MyFlashLabs Teammyflashlabs Team (@myflashlab)
this ticket is not solved for last six month . Error: "Cannot resolve attribute ‘firstView’ for component type spark.components.Application"
So, I used to think I had this working, but maybe I didn't. I have a vector background that I want to cache for performance reasons. My big issue is how to get my background image cached on iOS while still anti-aliasing it.If I do the following, I take no hit on the Display List in Scout, but the image is aliased:bg.cacheAsBitmap = true;bg.cacheAsBitmapMatrix = new Matrix();It's pretty much the same effect as just having cacheAsBitmap on.If I do the following, I take a 7% hit on the Display List in Scout, but I do get it anti-aliased:var matrixOpt:Matrix= new Matrix();matrixOpt.scale(2,2);bg.cacheAsBitmapMatrix = matrixOpt;bg.cacheAsBitmap = true;That performance hit is barely better than if I didn't do anything to the movieclip.Does anybody know how to do this properly? I would love to use this feature. But right now, I think i'm doing it wrong.Thanks!
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