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Here is the bugbase ticked: Bug#4094706 - KeyboardEvent.KEY_UP doesn't work in non-english keyboard layout on MacIt's very critical bug. Any non-english chars don't work with KeyboardEvents with Mac OS X AIR applications. KeyboardEvent.KEY_UP and KeyboardEvent.KEY_DOWN events not dispatches.There is no problem with Flash Player 20.0.0.306 on Mac OS X. Also there is no problem with any Windows devices.Adobe, please fix it ASAP.I'd like to ask everyone affected by this issue to take a minute and vote for the following bug.Thanks.
We have customers who typically install Air when they install our Native Installer based Air application with and ANE that does some key things. As a result we get customers who need an Adobe Air 20 64-bit ANE. Rebuilding seemed simple enough, but we've not been able to access the C++ methods in our ANE. This worked fine previously, but is broken now.We've built a pretty simple ANE and application and put it on github: https://github.com/leopoldodonnell/Air-20-64bit-ANEIn this example, we're just trying to get to a point where we've built a framework that can be accessed from our application, but even though we can see the framework load (using dtrace) and we get a context back in ActionScript, calls through the context always fail.Using a captive runtime is not a solution for us. If anyone has advice, or has the time to look at this project and suggest a fix, please let me know.Building the project is easy:clone the repocd to the hello_ane and run ./build.sh to build the anerun FlashB
This is so weird but when I try to include asDocs into my ANE so I can have code hinting later when using the ANE, compilation will fail with this message: Installation Error: ApplicationVerificationFailed.When I open the ANE file with a zip software and remove the "docs" folder, everything works fine! of course I won't have the code hinting anymore though.For you to be able to duplicate the problem and see it for yourself, please download this .ane and add it to a project and try to compile for iOS (it works fine on Android) and you will see that it throws the above message and the .ipa won't be installed on the device.Now, open the ANE with any zip software and delete the docs folder and now try to compile the same project. you'll be surprised that the ANE compiles and installs just fine after removing the docs folder and its content.I would really appreciate if you can have a close look at this to see why that happens.Thanks in advanced.MyFlashLabs Teammyflashlabs Team (@myflashlab)
this ticket is not solved for last six month . Error: "Cannot resolve attribute ‘firstView’ for component type spark.components.Application"
So, I used to think I had this working, but maybe I didn't. I have a vector background that I want to cache for performance reasons. My big issue is how to get my background image cached on iOS while still anti-aliasing it.If I do the following, I take no hit on the Display List in Scout, but the image is aliased:bg.cacheAsBitmap = true;bg.cacheAsBitmapMatrix = new Matrix();It's pretty much the same effect as just having cacheAsBitmap on.If I do the following, I take a 7% hit on the Display List in Scout, but I do get it anti-aliased:var matrixOpt:Matrix= new Matrix();matrixOpt.scale(2,2);bg.cacheAsBitmapMatrix = matrixOpt;bg.cacheAsBitmap = true;That performance hit is barely better than if I didn't do anything to the movieclip.Does anybody know how to do this properly? I would love to use this feature. But right now, I think i'm doing it wrong.Thanks!
flash android air version 3.8var h264Settings:H264VideoStreamSettings = new H264VideoStreamSettings(); h264Settings.setProfileLevel(H264Profile.BASELINE, H264Level.LEVEL_3); this.oNetStream.videoStreamSettings = h264Settings;live rtmp streaming does not support h264, only support CODEC_VIDEO_SPARK in android ,kindly help me
I am creating an iPad only application using AS3 / Air and it is basically a form that captures user data at an exhibition.I am saving the form data to a csv file in the File.applicationStorageDirectoryI would like to get this csv file at the end of each day and email it to the client.Any ideas how I can retrieve this file?Thanks
Hello,While developping a mobile application using flex 4.15 with the latest AIR buid I get the following error when the application calls a service method on iOS :[RPC Fault faultString="Echec de l'envoi" faultCode="Client.Error.MessageSend" faultDetail="Channel.Connect.Failed error NetConnection.Call.Failed: HTTP: Failed- It works on android or on the iPhone simulator but not with an actual Apple device.- It works on iOsi f I use AIR 16 instead of AIR 21.Any Idea ?Thanks.
HI,For quite a few months now, I cannot launch any applications that run on adobe air on my windows 7, 32 bit system. It used to work, but then it stopped. I've searched for answers, but been unable to resolve it. Whenever I try to launch an application that runs on adobe air, it gets to the screen where I accept the use of Adobe Air, and then nothing happens, no error messages, no loading, not anything. Can somebody please help me debug this? I'm sure this could be a simple issue for someone knowleagle, but I've been unable to pinpoint the issue. I'm getting desperate. Tried numerous versions of Adobe Air, same problem. Looked to see if may be the issue is with Internet Explorer (offline mode), but I have IE 11 installed and it does not have that option anymore.
Hi everyone, I am trying to create an ios app to capture images and allow users to share it to their own timeline by logging in and logging out from their account from the created ios app and not through the facebook app, I was recommended the GoViral plugin to do this and while the email and messaging seems to be working, I could not get the login facebook button to work, when clicked, it gave me a black screen for a brief moment and shuts down, could anyone enlighten me on why is this happening?
Hello Sirs and Ladies, I have readden newspaper from Germany - I am shocking because liars want "decompile" with apk files very simple. That is ****. I am really mad to liars. Please do not publish all Adobe Apps to Play Store! We want stop to release and to publish. Thanks please help you to team of building Air apps on Android. I want we do not install to Android. Best kind regards!
In AIR 18, it appears that the versionLabel application descriptor element is not properly mapping to CFBundleShortVersionString for AIR captive runtime OS X apps. Instead, versionNumber is getting listed as the release version number. This is apparent by looking at the Version string reported in Get Info for the application or selecting About This Application menubar selection.This is the opposite of AIR for iOS, where versionLabel does correctly map to CFBundleVersion and versionLabel maps to CFBundleShortVersionString. This is quite confusing.Are there guidelines on how to properly set the versionLabel and versionNumber application descriptor elements for AIR 18 desktop apps?
Hello,We are trying to get an automatic full-screen snapshot from a Labtop, Desktop, Tablet or Smartphone using AIR and send it to our server.Does exist any class to do it? We have found some options that merge Visual Studio and Adobe AIR (gotoandlearn.com - AIR 2.0 Native Process - Part 1), but we need to develop it based on AIR only.Can someone help us?Best regards,Manel
Hi,I'm experiencing an issue with the above config where no matter what I do the simulator loads an iPhone 5.I've tried setting the default simulator in terminal, I've selected iPad in the debug config in FB, and I've enabled iPad in the XML with the addition of:<key>UIDeviceFamily</key> <array> <string>1</string> <string>2</string> </array>Anyone else experiencing this issue / have a solution?Thanks
Any ideas why the SpinnerList would no longer work in AIR 20? It works fine when I revert back to AIR 16, which is the version I was using. My SpinnerList no longer displays any texts, and also does not scroll, although the values do seem to change even though it seems that nothing is happening visually. My spinner code looks like this:<s:SpinnerListContainer> <s:SpinnerList id="genderSpinner" fontFamily="Myriad Pro Bold Condensed 2" fontWeight="normal" fontSize="16" width="170" height="125" labelField="name" selectedIndex="{preLoadedSelectedIndex}"> <s:ArrayList> <fx:Object name="Male" genderNode="male"/> <fx:Object name="Female" genderNode="female"/> </s:ArrayList> </s:SpinnerList> </s:SpinnerListContainer>Any thoughts?
I'm having a challenge measuring the amount of soft keyboard content pan in my mobile Flex AIR app.I have set the softKeyboardBehavior to pan in my application descriptor. I am able to measure the occurrence of soft keyboard activation, but I can't seem to get an accurate value of how much the content is panned. Depending upon the location of the keyboard focus element, content may be panned to accommodate both the element and the soft keyboard real estate. This works [with bugs, see below], but I need to measure by how much the content was panned so I can present another UI element always onscreen near the top edge of the display. Polling various stage and systemManager values doesn't seem to give me a number I can use.The workaround I have is to try and guess the amount by polling the height of the soft keyboard rect. Looking at the stage.softKeyboardRect, the height value always the same amount, even if the soft keyboard is actually taking up real estate on screen or not! On an iPad
In Flash Pro, when switching between AIR for Android and iOS, the IDE discards icon information. This is especially frustrating since there are 16 or so icon sizes for iOS. Am I overlooking something or is it really this bad?
I am having a display issue with AIR 20 for a mobile app being deployed unto an Android. Whenever I use AIR 20, none of my images display, which are both BitmapImage and Image MXML classes. Whenever I downgrade to AIR 19, then it works. Any thoughts on why images don't display in AIR 20? This is somewhat of a big problem if images on my app don't work.
Hi all!I so very often read complaints about the AIR platform, that I wanted to show what the Beta program can really do. I'm proud to present to you our first AIR & Starling creation. This is the labor of over 5000 hours of programming over 1 and a half years. It's a realtime multiplayer shooter called "Armajet", scheduled for release on iOS and Android. A lot of our testers thus far compared it to a Super Smash Brothers meets Call of Duty. We're planning on a closed alpha launch in March, so you can signup and get a chance to later receive a build on your phone/tablet. It runs at 1080p or higher, 60fps on most modern devices (45+ fps on an iPhone 4S).The tools we use are:- Frontend Runtime: AIR 21 Beta- Frontend Framework: Starling 1.7 - 2D Character Animation: Spine - Textures: all async worker disk loaded ATFs, rendering at native 1080p+; - Texture Packing: TexturePacker - Networking: Custom, all-UDP snapshot-based network framework, modeled after the awesome Quake 3 Arena's. -
Hi,running a flash CS6 created captive desktop app (AIR 18.0.0.199) from a write protected USB stick on Win8 and Win10 results in error dialog boxes poping up (~translated message: "The device is write protected and data can not be written.").The app does not write any data.The error dialog boxes pop up each time the app loads a swf. You have to press continue to keep the app running. Boxes appear each time a swf is loaded, but only the first time for each swf loaded.The app runs from on same stick on Win7 or if copied to a CD without any error message poping up.Any idea? Is there maybe a caching mechanism active which fails on a write protected stick?Klaus
How to set custom locale properties to be used in AIR app installer? Is there a way to change installer dialogs, errors and buttons texts?If it is not possible, how and where to submit additional languages locales to be supported in next AIR release versions?
I have an app, fairly complex, that places images on a 3d sphere and allows the user to move the images via touch-hold and swipe, and tap on the images. The same code works on Air 19 on Windows, Mac, iOS and Android. The same code works on Air 20/21 on Windows, Mac, iOS, but not for Android. It does work on the Android Air 20/21 if I use cpu rendering and not gpu rendering - but, I need gpu rendering on the Android as it makes it much (and I mean much) better response. When I use gpu on Android Air 20/21, the sphere seems to be created ok since I can tap where an image should appear and the app responds as it should, BUT I cannot see the images on the sphere.
I've followed the Adobe devnet article on capturing soft keyboard input but it doesn't work on iOS 9.2.article: Capturing soft key input | Adobe Developer ConnectionSetup: AIR 20.0.0.233 overlaid on Adobe Flex 4.6, targeting iOS SDK 9.2.I'm controlling a TextInput instance. Setting the focus to it successfully brings up the soft keyboard. However, the only way I'm able to grab any input from the soft keyboard is by attaching a TextOperationEvent.CHANGE listener to the TextInput instance. KeyboardEvent.KEY_DOWN does not trigger. I've tried attaching a KeyboardEvent.KEY_DOWN listener to the instance, to the stage, and to NativeApplication.nativeApplication, and all fail.Using TextOperationEvent.CHANGE works somewhat, but I can't perform capture of keycodes (e.g. Keyboard.UP), which is what I really need.What's the proper, working way to capture soft keyboard key codes on iOS?
Could you tell me what information and in what format you would like feedback regarding testing video with AIR SDK 21.0.0.138 Sutter?I am currently developing an Android AIR app which displays a video texture (via a Feathers VideoPlayer component).Testing on a Galaxy S3 running Android 4.3 and building with 20.0.0.206, the video appears.Building with 21.0.0.138 I get a white rectangle (no video).Thanks,Mark
Does anyone know if this is possible (and if so how to achieve)?I know it's possible on iOS using the XML below but I can't seem to find an Android compatible version.<iPhone><InfoAdditions><![CDATA[<key>MinimumOSVersion</key><string>8.0.0</string>]]></InfoAdditions></iPhone>
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